Trevor10: Not everybody has the time and resources to learn a programming language and put up with all the complications that arise from such practice. The first approach I think everybody has, is to learn some language, I did this at first, but life throws things at you that are more important than learning a language, so people think you are something else cos you prefer to type more than clicking.
In the end, all that matters is the logic behind the game. Logic is still logic, whether you use super-ultra-cool C++, MMF, GM, RM, CC, or C2.
So why is there an issue with using a template? Myself, I think it's a brilliant idea.
As for the concerns about people making clones...well people will still make them, with or without a template. Take the Tower Defense games mentioned earlier in this thread. It doesn't matter if you make one in C++, Python, C2, or a template; it's still a clone.
Don't get me wrong though. C2 does in fact make the whole process MUCH easier. I've studied game programming as a hobby, so I can fully appreciate how much easier it makes the game creation process. With that said however, making a good game can still be a time consuming process, and having a base template to work from would save a LOT of time. It's no different than using a FPS game engine really.
For example, users could create templates for top-down shooters, and from that people could create zombie shooting games, space shooting games, or anything else that fits into top-down shooters. All it takes is some creativity.
I noticed that Scirra is crunched for resources, so this would be an excellent opportunity to let the community contribute custom content to C2 while Scirra works on the engine itself.
And let's face it...many of us, even those who are good with programming, could use the extra help. We want to make our ideas come to life as soon as possible, without worrying too much about mundane or technical aspects...which is why we chose to use C2 to begin with. The way I see it, templates would cut down on dev time even more.
Plus, artists could sell their artwork, animations, and music. I personally suck at graphics and animation, and I'd love it if I could hire someone from this board to make them for me.
That's another aspect; letting members offer their services.
And here's another angle you may not have considered yet;
A popular practice in the video game industry is to license successful titles to 3rd party developers. The reasoning for this is simple; the owner of the IP doesn't have the time or resources to develop all of the ideas it has for a game, plus letting someone else create a game for their franchise would help promote their brand, AND it would give them an immediate cash injection plus long-term revenue from royalties.
I was actually thinking of doing this for my own games. It would be especially helpful for newer indie developers, because they would have a pre-made game to work with and mod, which would help them learn more about the game creation process and gain experience, and cut down on development time. Plus they could take advantage of my game's name AND my platform, giving them much needed exposure. It could give them the leg-up they need to get their company of the ground.
Plus, it'd be kinda impossible for people to just "clone" a game they're licensing...they'd be forced to take a unique angle to the game and make something totally unique.
Of course, templates offer the same benefits as a licensed game, without the restrictions.
As for implementing this idea...I understand the devs don't have a lot of time, and I have a idea that may not take a lot of time.
For example, you could make the marketplace forum, then set it so all threads must be approved by a moderator. When a user submits a thread, they get a PM asking for payment to post the thread. Once they make the payment, the mod can approve their thread.
Or you could make it free to post in at first, and see how it goes from there.
There are a lot of directions this could take, and it only takes a little creativity to make it into something that is highly valuable for all members. And when you think of it, that's the whole philosophy driving C2: a little creativity goes a long way, and can be the cure to "cloneitus".
Just my stretched-to-breaking-point-$0.02. ;)