the_chosen_byte's Recent Forum Activity

  • Wow, congrats dude!

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  • Lerp is pretty awesome, but I still don't totally understand it either! Sorry, I assumed you were using custom movement or one of the behaviours to move your sprite. If you have Custom Movement, you can say Sprite.CustomMovement.Speed,

  • Something like this should work. Also, you can lerp the playback rate for a pretty interesting speed-up/slow-down effect.

    Object is Moving

    -->Trigger Once-->Start "sound" looping

    -->Set "sound" volume: lerp(-50, 0, Object.Speed/'yourObjectsMaxspeed)

  • lass,

    this really isn't a game design question, and without any capX, screengrab of your eventsheet, or even a demo, it's pretty much impossible to tell you what the issue is.

    could you upload a capX?

  • Hey All,

    Just wanted to post this touch-control scheme I've been working on for a platformer. This isn't a beautiful looking example, but I wanted to get feedback from people on how it works/feels.

    I was thinking of tutorializing this eventually, and bringing in some more features, but I feel like the event sheet is ALREADY unnecessarily complex, so if anyone had feedback on how to improve the form of the capX, that'd be cool too.

    Lemme know how it works/what you think. Thanks guys.

    touch control demo

    and here's the CAPx

  • hmmm, interesting. I am on v6.0.1. It seems only to happen in Preview on LAN, I ran it last night from a dropbox without issue....maybe it was a fluke...if there is such a thing in programming? lol

  • I keep getting this error when I try to preview on LAN my project.

    <img src="https://dl.dropbox.com/u/26730853/115error.PNG" border="0">

    I am using an iPhone 4s to preview, but I also received it on an iPad mini. I virtualize Windows7 in VMware Fusion 3.1.2, but I have my Mac graphics drivers totally up to date (OSX 10.6.8)

    I know I am very edge use case, but the prompt specifically said to report it, so, here it is!

    thanks guys.

    Oh, and Here's the capX

  • Hey all,

    been working on this pong-like idea, where there are three games going on, stacked on top of eachother and you can zoom up and down between them.

    I got a first working prototype built out over the weekend. It's made to be played full-screen on the iPad, so it really goes best if you 'Add to Home Screen"

    Anyway, it might be a 'touch' fussy (that was a pun...) but it should run okay. I am not totally convinced it's all that fun, but the idea is that if you hit the puck, the other person gains the ability to switch the Z-position, or hit back.

    tl;dr if you have an iPad, add it to your homescreen, grab a friend/coworker and tell me if it's any fun.

    SOng

  • Ah, good call Khalan! I'll tweak that def. Interestingly, I noticed that the framerate is perfectly fine on my iPad? I dunno why. But, at any rate I'll still fix that 11th line, couldn't hurt!

  • hey aruche, thanks but, the framerate is still between 20 and 30. and the collisions are still bizarre. did you have these results??

  • this isn't really a "how do I"...but I am getting some really bizarre collision detection and oddly low-frame rates (I rarely dip below 57 and this capx is making my computer chug.

    The sprites are all 128sqr or less. And there are only 11 events.

    Can somebody else see just check this out and see if something I am doing is causing the collision twitching??

    https://dl.dropbox.com/u/26730853/zpong_example.capx

    thanks!

  • You could also just check the name of the current layout at Start, and if Layout Name = X, play Y, if = to Z, play A etc. etc. Right?

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