the_chosen_byte's Recent Forum Activity

  • SOLVED IT.

    w00t.

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  • Well, here's a clearer approach I just puzzled out....this works SOMETIMES. It's infuriating. Also, it seems to really not work when there is actually something to jump over/across, but maybe I am paranoid.

    A New CAPX

  • hey guys, I've been looking over a bunch of the other touch/jump questions but I can't quite puzzle out how to pull off this swipe-up-to-jump mechanic I've been working on. It works SOMETIMES, which is almost more frustrating than not working at all.

    Right now I am using a thin button on the Left and Right edges as directional movement buttons and I am using a large button that takes up the rest of the screen as the "jump" button.

    I have a variable to store the "start Y" position when the jump button is first touched, and a timer that counts down while the swipe is in progress (to make sure the swipe quick & vertical). Finally, I have a "end Y" position variable that ought store the Y position of the touch End, when the "jump" button is finally released.

    The problem I've been having is picking end of the "jump" button Touch. I can't get "On Nth touch End" to work, since touching the movement buttons screws with the touch Index, and I am having weird glitchy results with "on any touch end".

    I know this is really long and probably confusing, but here's a screengrab and the CAPX. Any help, hints, clues, or sympathy is very much appreciated.

    <img src="https://dl.dropbox.com/u/26730853/squarehard_jumphelp.png" border="0">

    touch_jump.capx

  • forgot to mention: iPad 2, iOS 6 and a 4gS iOS 6

  • just throwing my 2 cents in: I personally haven't had any issues with Preview on LAN or play testing my index.html files after exporting. I am getting a smooth 58/60. Granted, I don't have a huge project just yet, but no performance issues at all.

    Every once in a WHILE it dips to 49 or so, but that's extremely rare.

  • hey, not sure if you're still pursuing this, but I wonder if you used the different blend modes for layers and objects you could create a mask for the User Media layer.

    If you look in the tutorials that come with C2 there is one for a flashlight sort of effect. You could use this same principle to achieve an oval-shaped and even a feathered mask.

    as far as I know however, usermedia is primarily only supported in Chrome Desktop. just fyi

  • Thanks Ash, that was a bit of a blunder, though I corrected it�along with a missing parentheses in my .css� and I still seem to be having issues...I'll just go with courier for the time being, or maybe I can find something decent on google webfonts?

  • Pode, that sounds like a pretty solid work-around, nice one. I look forward to checking that project out!

  • Would anyone be willing to take a crack at a webfonts problem? I have a .woff, I have my style sheet, and I have my capX with the "set webfonts" action. I really don't get what I am missing. This has worked for me in the past, I really don't get what I am doing wrong.

    Thanks if anybody can crack it, it's probably something painfully obvious.

    here's the capX

    here's the typeface-in-question

    and here's the stylesheet I was using

    thanks again yinz

  • I wrote a game design doc for a competition that was trying to find new ways to use voice control in games; my idea was that the player controls the character by using pitch + pan detection. A middle pitch, high pitch, and low pitch, combine with Left-Center-Right audio locations, to make a 9 way control, like a joystick, which controls a tunnel-racing character. There were some other thoughts, If you were interested, here's a PDF!

    I was going to try to build it in Flash, but honestly, it's a bit over my head right now, I was just curious if it would be feasible in construct since I am much more familiar w/ (and like much more) what you've done with C2.

  • I know it's been brought up before, but when I updated C2 recently and saw the camera access in the objects, I was wondering if these means there is a chance that microphone access might be feasible? I am not super clear on the tech. specs, but it sounds like the <device> tag might hold promise?

  • Also, thanks for the post Kyatric, at work & this just made my day

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the_chosen_byte

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