Just thought I'd reiterate that this is still a problem, and it's pretty much game breaking in some situations.
The newest update that added wall detection gave me the opportunity to test a (very) simple super meat boy style wall jump setup... and it works great...
...except that sometimes it doesn't. Just like before, the player sprite will sometimes be a pixel or so off... and it will fail to hit the wall... which kills the wall jump.
I feel like this issue was kind of waved off as unimportant when I raised it, but I do see it as a serious problem. And since I never noticed it happening in Classic, I don't understand why it can't be fixed in C2.
Ashley, can you explain why it isn't fixable? Or why it's not important to at least try to fix?
edit: Here's a capx that illustrates the problem... if you try wall jumping away from one wall to another without using any arrows, the player sprite will sometimes just fail to hit the other wall.
capx
edit: Here's an equivalent example from Classic, working just fine and dandy.
exe