plauk's Recent Forum Activity

  • Oooh, Snap will be useful!

  • Works like a charm! Tomorrow, I'm replacing all text boxes with this. Goodbye Arial!

  • FWIW, no crash here.

    ATI Radeon HDsomethingsomething.

    Win 7 64bit.

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  • I think an official .exe wrapper using Awesomium would be moderately easy. Combined with something like UPX you could support a single exe binary for Linux, Windows, and Mac exports right off the bat.. Plus it is based on Chrome so would have good performance, sound compatibility, etc.

    I've been wanted to make a wrapper generator which takes a C2 folder and generates a .exe but just too busy!! :-(

    This has been on my mind constantly for the last few days.

    I've been thinking about what is really important when it comes to the delivery method of the game. And, in the end Ashley's assurance that all the current annoyances and limitations of browsers would eventually be fixed just didn't reassure me. I think maybe the thing that really bothers me is that browsers do other things... many things at once - and almost all of these things conflict with the purpose of playing the game.

    It's like the difference between watching a movie on TV, and watching it in the cinema. Control over the environment is an important part of the presentation of any media, and when movies are sliced up by advertising and cropped to fit a small screen... you're essentially fighting for the attention of the viewer, and often losing.

    While all of the annoyances that I previously mentioned are part of this, the biggest is essentially that a browser is the TV, an EXE is the cinema, and an HTML5 EXE wrapper is a DVD/BluRay... so to speak.

    They can all present the media to the viewer, and they all have different advantages/disadvantages... it would be a sad day if the film industry were to decide, since the future is in digital media, to stop screening films in cinemas.

    I would build an Awesomium wrapper myself if I wasn't such a dunce when it comes to setting up Visual Studio (it's almost like they designed it to be a pain in the arse) and had more spare time to learn the basics. Surely, building an application that does nothing but load a single web page (ie, your index.html) would be fairly easy (any takers?).

    It would be a start, at least until an official exporter is (or isn't) added.

  • This is great, and would probably work with platform type environment with a little tweak... would it be simple to add restrictions to the angle the line is able to move? ie... restrict the enemy's field of view?

    I'll try fiddling to see what can be done.

  • Use the boolean instance variable that you've already set up for the player: 'interact1'

    keyboard 'space' - toggle boolean 'interact1'

    • player boolean 'interact1' true? - do stuff
    • player boolean 'interact1' false? - do other stuff

    or something like that.

    Although, I haven't gone through your example very closely... as long as you only toggle it once per tick, you shouldn't have any problems.

    edit: Here you go.

  • Ahhh... well there you go. I didn't even know you could comment on things that aren't in the forum.

  • Not exactly a serious issue, but... I have the 10 comment trophy, but not the first comment trophy. I've missed out on precious reputation!

    As an achievement hound, I won't let this stand. I seems to be a common issue, as over 700 people have at least 10 comments, yet only around 200 have their 1st comment trophy.

  • I've been experimenting with a simple platform enemy AI. So far I've managed to make the enemy wander around aimlessly, bumping into things and occasionally jumping up to higher ground.

    I nearly managed to add some decision making behaviour where it sortof chooses an alternate path to get where its going, but I managed to break the behaviour completely. (See disabled events for hints as to what I was trying)

    I need sleep now, so I'll leave it for tonight. Hopefully my brain wont explode trying to make an FSM later on... it nearly exploded just getting this far.

    CapX Play

    ....mannn, I'm missing the if/else/or conditions right about now!

  • Here you go: Link

    Instead of starting the entire layout from scratch, just create a new player.

    edit: I just realised I broke your timelimit. Give me a second to unbreak it.

    more edit: It should be fixed now. I'm working on the assumption you want the timer to reset each time you die so when you explode, you create a new player, and then manually reset the timer. Only when the player completely runs out of lives do we restart the level completely.

  • I can upload the php files and an example highscore .capx from my game NEON ( ize.bplaced.net/games/neon )if you want...

    It's very basic and has no cheat protection but should work on every server that supports php. Also it's not much code and pretty easy to understand.

    Yes please. I've tried following the Ajax tutorial, but it stops short of php assistance... for the rare individual who has a server capable of it, but no idea how to implement it.

  • Hm if I understand right, you can try add action "system wayt 0.1" in the first event as first action.

    Ideally I'd want it to pull the player toward the snapping location, essentially changing the trajectory mid flight. I've tried tinkering to no avail.

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plauk

Member since 24 May, 2011

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