Miu3's Recent Forum Activity

  • I always thought of what a great idea it is to be able to export the games in a desktop NW.js version so i can test it without any tedious uploading on some server and can send the file for friends to try out whenever i make any updates but it made me wonder why it has to create such a huge file?

    I mean, just by exporting a empty project it creates a folder that has 737 MB and just the win64 version from it has 134 MB...

    So my question is, will this ever be reduced to a smaller size?

    Or can i expect one day an alternative export option where i can open and play the game offline on my desktop without it being over 100 MB big?

  • link doesnt work

  • Source https://www.google.com/doodles/halloween-2016

    So i played this cute game recently where you draw custom shapes to defeat the ghosts and love the idea behind it so i wanna try make that in construct2. The poblem is, i cant figure quite out how to do more than three shapes that work. Got some ideas how to do it?

    The shapes i want are prettymuch same like in the game: horizontal line, vertical line, up arrow, down arrow, thunder and heart

    capx https://dl.dropboxusercontent.com/u/521 ... hapes.capx

  • Hello

    I use Toon Boom harmony for years to draw and animate. With my current client i got myself to look further into its gaming feature that enables to export and use a coded version of the animations in Unity.

    Video explaining the game pipeline:

    Subscribe to Construct videos now

    Harmony Game SDK:

    https://www.assetstore.unity3d.com/en/#!/content/31211

    The program shows to use this SDK project file and a script that generates the coded animation.

    Its pretty similar to spriter actually but imports all the drawn parts into one single png similar to dont starve sprite sheet. I think such similar pipeline of toon boom harmony with Construct 2 would boost a lot of popularity and usage as both companies do design their softwares to be mainly user friendly and 2D oriented.

    My question is, what are the requirements to make this happen?

  • i would say that spriter is for a good price that can export pngs of the animations, animation sequences and even animations trough spriters plugin dirrectly into C2. Its probably the plugin and simple animation for good price that makes spriter unique. Its good to take a look at the official video tutorials. Spriter can be also used for making fast ingame custom characters with smooth animations trough few images. Another neat thing is that you can actually use spriter for creating complex animated object like a fireball that moves in spiral way or imagine a trap that would otherwise be tricky to make move trough events. Other programs dont have this advantage and can only export full png frames but may have easyer process of animating for now.

    https://www.youtube.com/user/BrashMonkey/videos

  • it seems dropbox wont let old files work which is strange since i never move the files for ages

  • rexrainbow , as always you rock! I just wish that those functions were somehow more integrated into the basic text object and easily accessible without the need to have a lot of different plugins/behaviors that use their own logic.

    I mean some basic formatting within the text object like ...[\b] or

    ...

    [\size] or ...[\color] or even [shadow]...[\] would really add some coherence to the workflow (forward slash is inverted for displaying reasons)...

    Anyway, I'm glad you are around though!!! Thank you for your amazing work!

    +1

    eeexagtly

  • They are acceptable , i said vector because after some research i saw that vector art is more smooth and more beautiful than pixel art. But any style is welcome if it does the job .

    oooh you mean that kind of vector. Normally that word is used when deciding on between vector or bitmap image format. I can tag along with your idea as graphic artist and animator if you want, if you are also willing to let me get a view of your part once in a while. You know, for education purposes if this should work. Do you already have some detailed plans or ideas for now about the project?

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  • has been the store checked lately? I see multiple simple looking games with price tags for around ONLY 89.99 euros

    Shouldnt the prices be kinda fixed or something?

    example:

    https://www.scirra.com/store/games-with ... dness-1339

    https://www.scirra.com/store/games-with ... ender-1337

    https://www.scirra.com/store/games-with ... oting-1333

    https://www.scirra.com/store/games-with ... imber-1338

    https://www.scirra.com/store/games-with ... ender-1336

  • You want more work? Just go to upwork then. I get projects there so i can tell its awesome

  • would other formats be not acceptable? Like, png?

  • you could simply have a sprite on the main character like a zone of influence and when the enemy overlaps with it, it triggers the action

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Miu3

Member since 12 Apr, 2011

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