from what I did check on the examples and tutorials, there are too many events that the engine wants the user to make to get simple and repeatable functions to work. I wish C2 would do way more of that chore for the user instead. For example, every single chat room requires functions that let players join, write messages and leave. I think all this could had the multiplayer do itself for the user instead of having to go trough all the events. I think these are features that nobody would change anyway. Also, many commands written in the actions are not even included in the expression code list as far I noticed. I know this is probably so far the easiest way to make multiplayer compared to classic coding but I think the engine could lift a bit more of the chores that the user is expected to do so far. So yeah, unless I just copy all events from examples that I don't understand and can prey that it will work, I personally as none coder can consider multiplayer features as unusable or the examples are shown too difficult for my simple thinking. Maybe multiplayer isn't just for me no matter how hard ill try...