Miu3's Recent Forum Activity

  • from what I did check on the examples and tutorials, there are too many events that the engine wants the user to make to get simple and repeatable functions to work. I wish C2 would do way more of that chore for the user instead. For example, every single chat room requires functions that let players join, write messages and leave. I think all this could had the multiplayer do itself for the user instead of having to go trough all the events. I think these are features that nobody would change anyway. Also, many commands written in the actions are not even included in the expression code list as far I noticed. I know this is probably so far the easiest way to make multiplayer compared to classic coding but I think the engine could lift a bit more of the chores that the user is expected to do so far. So yeah, unless I just copy all events from examples that I don't understand and can prey that it will work, I personally as none coder can consider multiplayer features as unusable or the examples are shown too difficult for my simple thinking. Maybe multiplayer isn't just for me no matter how hard ill try...

  • screenshot the whole layout is the only thing I need at the moment but a more simple multiplayer feature would be very welcome because all those events are just nuts...

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  • It would be great if some link resources or a capx example would also be provided to learn about these methods..

  • I like the idea, it would help to explain more speciffic sytuations in tutorial examples and for personal organization

  • uhh... is it normal that after exporting the project, the animation wont show up neather in html5 nor node webkit?

    EDIT: ok nevermind, I figured now that I have to uncheck the minify script when exporting ^^;

  • I really LOVE the animation blending and the snap feature in timeline improves the work with spriter so much better now. Exellent work

  • most of these things are possible to make in C2 so if you aim for making a adventure game then I can tell it is worth to learn using C2. I myself attempt to make a adventure game but for now I work only on the basics for creating it

  • It is something indeed what I once requested as feature but I guess Ashley is not interested to make it for purposes like to improve level designing.

    hm you could try make a camera sprite with camera behavior which with arrow keys could move horizontally and vertically in length according the resolution of the window size to screenshot each step and then put the screenshots together in some graphic software like gimp.

  • you could also add hidden symbols or signatures that prove its your work just in case

  • you definitely should make a couple of games to present your skills if you aim for commissions but it is also a good way to make a type of portfolio. There are websites like newgrounds or scirras arcade section where you can upload your game and earn reputation from it. Sometimes these works get notied and you get contacted by ppl who are looking for talented game creators but if you want to target websites that sell the games, you should still have something to show so they don't think you are a fraud or something. Websites like elance also offer projects that involve html5 game making, I earned there 200$ for making a simple one. Just look trough the forum, im sure there are already topics involving the moneymaking part. Oh, and try to include contact information to your games, it helps in case a potentional client wants to talk to you for a possible deal.

  • Start by checking this pretty collection of examples how-do-i-frequently-asked-questions_t63692

    You can also try this section https://www.scirra.com/tutorials/top

    You can also search the How do i forum section with many helpful resources if things fail.

    And you can even try animate the boss with Spriter which can import with it plugin the animation directly into construct2 http://www.brashmonkey.com/spriter.htm good for specifying body part weak points and animating the whole boss movement routine.

    As for the lifebar, how about something like this? how-do-i-life-bar-to-each-zombie_t100797

    The bullets should have a bullet behavior to start with. It would be a good idea to check the manual section to learn the behaviors and expressions used in the game engine. Perhaps this all would be a good "start"

  • yw

    As long it helps

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Miu3

Member since 12 Apr, 2011

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