Interfaces are hard
When working in Construct 2 the no:1 thing I miss the most are a kind of "Windowed Interface"
Which means for example:
something to be able to create simple menus, "OK,Cancel" menus that pop up. Or to make an easy Options Menu without having creating so many single objects. Like a X-button (to close a window), all the mouse over sprites for the options in the menu.
It would be nice to have something that you can create on top over your game to avoid having to use a dedicated layout for a simple Pause-Menu or something similar like that.
Basically something which allows you to create a simple User Interface to control things in your game. Imagine you had a big RealTimeStrategy game, with tons of options for your buildings, units, cities and so on...
The no:2 thing I miss
To develop the "Drag and Drop" behaviour with things like:
select an object, using selecting boxes to select multiple objects
to be able to have a "Is Selected" condition in your Event Sheet
Sometimes you want to have a game that uses a lot of point-click from the player. Select a building, a card, "destroy" an object ( by clicking on an X-button ), select several units drawing a selection-box with your mouse/touch.
The no3
Something to help programming AI - like a built in Finite State Machine.
The no3-1/2
A behaviour for NonPlayerCharacters
This could be: Chase, Flee, Wandering, Patrolling...
The no4
More inputs like sliders, check-boxes, radio-buttons.
As I am a sound-artist and composer that works a lot with sound I feel I miss this. I'm not sure if anyone else do
I rather prefer to add new functions that simplify complicated or time consuming processes in your programming - over flashy effects. Of course I like both worlds But if I had to choose one...
Thanks for such a Creative and Inspiring editor.