Miu3's Recent Forum Activity

  • Im not sure yet if this already works but how about instand preview changes?

    When you work on big level and lets say,you start the test gaming and at the end of it you find a glitch or the character cant reach the platform or something.

    You migh not like to fix it and restart the whole level all over again to get to that point.

    So it would be nice to have something like a refresh button function that would keep you in same position with the new made changes.

  • Ugh... paying a percentage off the earning after reaching the limmit or any at all is what makes me uninterested in buying a product in the first place. It is only extra complication for the creators of the program to get the money. The license you seem to point out like the unreal pack is more for companies than proffesionals.

    But you could question yourself, do you make this program for game creators, or just to get money out from everywhere posible? Its not easy for me to explain...

    You see, I for example am a freelance animator and not only purchased but also crossgraded to toonboom animate PRO2 mainly, because aside of tools that i need, its license after purchasing it once, allows me to use the program for anything i want without any further dealing.

    And that is what i preffer on a product that i pay for.

  • It is too bad that you put one of the best open-souce programs into the category of Another program that has to be paid. Good luck with all the licensing and stuff.

    When i found out about this program,I was shockt how well it is made and that by programers who spend free time on it!

    Im still a noob but I already got a big grinn over it so I do believe the next version CS2 will be good as you promise.

    I hope it wont have atleast such rediculous restricting license like game maker...

    Will it be available trough paypal by the way?

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  • Looking at it again it doesn't seem to use up as much vram as I originally thought.

    You can keep the vram usage low by making the canvas smaller scale.

    For a layout with a size of 2560x1920 and a canvas 1/8th (320x240) the size of the layout ~6 mb vram is used in this example.

    http://dl.dropbox.com/u/5426011/examples4/fog2.cap

    tiger tiger everywhere haha i love the example indeed

    I was wondering, is it posible to make objects like enemies or items appear in the light but invisible in black and grey areas?

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Miu3

Member since 12 Apr, 2011

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