Miu3's Recent Forum Activity

  • Hello

    If Ill get the Early Adopter now, will I later still get new features and upgrades, since its still under development?

  • Oooooh my, Iam so blind and dump... there is actualy a texture folder that opens the picture editor for importing the texture.

    It works now fine, thankyou verry much for the help

  • Did you add the texture file?

    I borowed from chrisbrobs one of hes examples and cleaned all seemingly unnecesary functions.

    When I type in the path of other existing object, it works.

    But when I make a new 3D object even in this file and put the same path of the same 3D model that also has a texture then it doesnt works.

    I cant seem to find in construct anything about texture for the model eather.

    http://dl.dropbox.com/u/5214903/borrowed.zip

    Sorry for the trouble, I really try my best to find the ansvers myself before i go ask but this one got me lost ^^;

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  • I have been now looking trough many topics to find the answer but cant seem to find anything that could help me solve this problem...

    So yeah, i tried newly out the nice examples from this topic

    It seems the main thing is to shoose the right path of the model in the properties after inserting the 3D object.

    Now heres the problem, I make a new 3D object to recreate the same object with the visible 3D model in construct.

    I put the same path for the model, but it wont show up...

    Is this a bug, or do I have to download a missing addon to make it work?

  • These examples are really great, but when i try to import a new 3D object, it wont show up...

    Could you help me please and tell how to make the object visible?

  • newton : Count me out ,I don't want to Contribute anything anymore.Im only getting insults when i try to give an opinion about something on these forums.Some even told me that im stupid and know nothing about Construct.Well i have been doing programming and indie games for over 10 years now so Construct is a synch to work with.I even made plugin's for Construct which i will never release because of these insults i get.

    They think it's funny to insult people and calling them trolls etc.I have never experienced this on other indie forum's.Sorry for dropping you this way , But i don't want to do anything when im being insulted this way.

    They will probably have something clever to say about this now.I tried to redeem myself of the past mistakes i made on these forum's but they just cannot seem to let the past go.

    Once again , I am truly sorry.

    Regards : DravenX

    Seriously? Sorry but dude, this is internet.

    Youll always find morons (like meee) who will disagree with you or will behave unfriendly. Dont get whiny, laugh about it

    Anyway, is it ok to post in this construct forum own made tutorials?

    I would like to share one day the experiences that i learned for making games :3

  • I voted for the last one as i find online games to be big in gaming and its always funn to play with random ppl.

    It would be neat to be able to make games like this one http://www.pixeljam.com/dinorun/

    As for the license... where you get that from?

    Sorry, but personaly im againts these extra dealings.

    I rather pay a license right on begining Once.

    I dont think it will ever reach the point of where the programer gets money of sold games over 50 000 when theres no official game made and such deal can turn off many potential game makers before they even begin to try using it.

    Thats atleast one of the reason why i avoid to even look at that Unreal engine XD;

    I mean, can you atleast explain how that specific % of the bill is suposed to be paid?

  • OMG i didnt knew construct can actualy import 3D models... i though all it can do is make 3D boxes! Lovely demo by the way, thankyou for sharing

  • How about including these examples from here?

    http://scirraconstruct.ru/guide/cap-files/

    I think it got lots of new ones but im not sure. The website is in russia but the files are named english

  • I personally don't like Gimp, as the interface is kind of cluttered and the layout is much different to Photoshop (which is the industry standard). Also, the mod that changes the interface to look more like Photoshop is several version behind.

    It's certainly not terrible for free software. It's just better suited to Linux, which is what it's intended for.

    When I am away from my own computers, I use: http://www.sumopaint.com/home/ - Which is entirely online.

    Well, that is your opinion. Im Vista user.

    I personaly think the interface makes it only better as you can edit your workspace by puting together the Dialogs of each function you prefer for your work as you like. You could for example watch a movie while drawing on one screen at the same time ^^

    Also a big plus is the commercial use in Gimp and it is always under develoopment.

    I tried out that SumoPaint now and to be honest, in my case it got a big minus as it has no pen presure function. Even in pixel drawing for making sprites it has horrible quality...

    The brush options are verry poor and making it online only can be difficult to use when you got no net. It doesnt has much functions compared to gimp. Also it doesnt look like you could use it for things like commissions. Just personal, non-commercial use.

    Sorry if I sound kinda heavy but thats simply how i see it.

  • How about Gimp? I use it for ages for any graphical needs, including gif animations

    http://www.gimp.org/

    It is also free, open source and almoust just like photoshop

  • Thankyou for this nice example. It gave me the basic idea how to work with bone animated objects

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Miu3

Member since 12 Apr, 2011

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