kirby's Recent Forum Activity

  • I'm trying to make a jump thru behavior with medium success: Sometimes the platforms work, other times, they just won't.

    First I thought it was because I was using a tiled background instead of a sprite, and when I changed a platform to sprite it worked, but now I copy-pasted it and it's not working!

    I made the platforms visible: dl.dropbox.com/u/41192999/problem.capx

  • Nope, if I add a sprite without physics, just solid behavior, the same thing happens. I think it's a problem with the events that change the animations, but I can't figure it out...

  • Hi! I'm wondering why does my platform-behavior character keeps playing the moving animation (well, it just plays the start once and again fast) after it collides with a wall. I've tried many things:

    !=(Platform is moving) && Platform is on floor: set animation to default.

    Player.Platform.Speed < 5: Set animation to default.

    Platform has wall to left: Set animation to default.

    But nothing works, it just keeps playing the start of the walking animation.

    I know there must be a easy way to fix it and I will feel like an idiot when you tell me, but I can't lose more time on this xD thanks in advance!

  • I will see what I can do, maybe not for GGJ, but later I'll definitely try this.

    Thank you very much for the links, because they're going to be very very useful this weekend xD

  • We're also in, from Mexico. I will upload our game when the event ends.

    Good luck to you all!

    Oh, and by the way, is there a way to communicate from one construct 2 game to another (to see if I can apply for one diversifier), and if it can, can you give me an example or telling me how?

  • Thank you very much! :D

  • I'm making a racing game, I have made some tracks and powerups but I want to add AI to it, but I don't know what events should I give to it so it can follow a path... Any ideas?

  • For me it will be a pain to pay for it (since I have no money at all), so I was thinking, will the free version be as the paid version except for the commercial limitations? (meaning if I start making money with my games I should have the commercial version)... that way we can start developing and if something good turns out we can pay (in my case look for the funds to do so)

  • Marvelous, I just recently found construct 2, and I think it's coming out great *-*

    Do you have an estimate for releasing the complete one? I have some projects and I want to know if I should wait for construct 2 to be finished ^^

    Thank you very much for your hard work!

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  • I wish I can do that, but enemies should walk at different speeds, for example ;___; I'll do it your way, object per object, until I find a workaround xD

    Thank you very much! n.n

  • Cap is heavy, and my (stupid) internet will surely fail... let me try to tell you the problem just once before I go somewhere else to upload it, ok?

    I have 3 objects (and plan to be more) with different speeds and sprites. They are part of the Enemy family. I have another object called gas. When gas overlaps Enemy, Enemy's private variable psn goes to 1.

    I want the poison to be contagious, so when any Enemy (regardless of object/sprite) touches another Enemy (regardless of object/sprite).

    Your caps assume a sprite hits a family, so that won't work, since I would have to make 3 events, one for each sprite object, which can be fairly easy now, but not when I put like 15 enemies.

    That's why I have a if Enemy that has psn==1 overlaps Enemy, then Enemy psn=1. And the problem is, apparently it just changes the Enemy that already has psn==1.

    I'm sorry for not uploading the cap. I will try to make it in another new cap and upload it, thank you very much to everyone that is trying to help me ;___;

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kirby

Member since 23 Jan, 2011

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