now rotated objects overlap when their rotated bounding boxes overlap
AWESOME. Been wanting this feature for a while! Is it as fast as normal box collisions, or is it somewhat more computationally intensive than normal box, but still less than per pixel?
I sometimes get an error:
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Construct 2 Check failure
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Check failure! This is probably a bug:
No system expression found when evaluating identifier
Condition: system_expression != NULL
File: Projects\ExpTree.cpp
Line: 657
Function: void __thiscall ExpIdentifier::Evaluate(class ExpResult &)
Build: release 36 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)
I'm having difficulty reliably reproducing it, but it happens often. It seems to happen when setting a text object's text to a local variable. It also happens sometimes when dragging actions/events. I saved after getting the error here, the error shows on opening the file: http://www.amirai.net/forums/error.zip
Then after ignoring the above error and moving stuff around the event sheet, I got this error, which might not be important since it only shows up after ignoring the previous error, but I thought I should mention it anyway just in case:
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Construct 2 Check failure
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Check failure! This is probably a bug:
Creating deleted status undo point with no elements
Condition: !project_elements.empty()
File: Undo.cpp
Line: 75
Function: __thiscall ModifyDeletedStatus::ModifyDeletedStatus(const class std::vector<class ProjectElement *,class std::allocator<class ProjectElement *> > &,bool,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &)
Build: release 36 (32-bit) checked
Component: Construct 2 IDE
(Last Win32 error: 0)
Enjoying the rapid updates!