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  • Thanks! I got it working n__n!

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  • OMG, sorry, I kept on editing the same file, let me revert to original... But shouldn't friction prevent rotation? I want it to rotate, but to stop quickly...

    I'm going to try what you said and see what happens (and save it in another file, sorry, I reverted this to the original).

    Edit:

    What I'm really trying to do is make two balls (rotating normally) attract to each other, and once they're in contact, the bigger ball can take the other around. Like a planet carries things and not let them stay in the same point of space.

  • Every time I use a circle collision mask, friction is completely ignored. I tried reducing bounciness to 0 (and friction to 100, even when I suppose anything above 1 will be 1) in both objects, but the ball completely ignores the friction.

    I would do a polygon collision mask, but I want a very big circle interacting, and that just wouldn't work.

    dl.dropbox.com/u/41192999/friction0.capx <- capx demonstrating.

    PS: I don't know if I'm doing something wrong, otherwise I suppose it's a bug (because a ball should stop down a hill if both have such friction!)

    I wish I could copy pasted the text... oh well...

    OpenSuse 12.1, Chrome 19.0.1036.7 (dev):

    ID: DragonRise inc.

    Generic USB Joystick

    (Vendor: 0079 Product: 0006)

    C2 = My Joystick

    Button 0 = 1

    Button 1 = 2

    Button 2 = 3

    Button 3 = 4

    Button 4 = L1

    Button 5 = R1

    Button 6 = L2

    Button 7 = R2

    Button 8 = Select

    Button 9 = Start

    Button 10 = Left stick click

    Button 11 = Right stick click

    Axis 0 = Left stick (-100 = L, 100 = R)

    Axis 1 = Left Stick (-100 = U, 100 = D)

    Axis 2 = ? It activates sometimes in combination with either stick o.O

    Axis 3 = Right stick (-100 = L, 100 = R)

    Axis 4 = Right Stick (-100 = U, 100 = D)

    Axis 5 = D-pad (-100 = L, 100 = R)

    Axis 6 = D-pad (-100 = U, 100 = D)

  • Ok, got it all. Nothing more to ask. Thank you very much!

  • Well, now that I know about merging it appears that I wouldn't need the other function anyway, so please forget I ever asked xD

    Thank you very much for the support!

    I have one last question, though... If I have a license and the other team members don't, what would happen if, for example, I save the project with a family added? Or what will happen if I got to 101 events? does it simply becomes impossible to open in their computers?

  • What do you mean with "it didn't work"? Also, you may want to post a .capx to allow us to see the issue.

    tl;dr: scirra.com/forum/how-to-get-a-good-response-when-asking-for-help_topic43676.html

  • I know it shouldn't matter to me, but I hate word appearing karaoke, I would prefer a ball bouncing to the current word or something like that.

    Anyway, I don't think Construct2 can facilitate what you want to do, simply because, first of all, it's very difficult to sync the music with the events (somebody may correct me if I'm wrong).

    If you just want appearing text, you can either make many texts with fade behavior or move a transparent-semitransparent-opaque png to the right, which will may be something similar to what you're trying to do.

  • Hi, everyone!

    My team decided to start using SVN so we're learning about it right now, but I have a couple of questions.

    I understand that if we assign a layout to each member (we're three of us) and then he/she edits that layout then commits the changes, when the others make an update the changes to the layout will reflect to each of us.

    However, the problem appears to be that the ".caproj" and the ".uistate" contain many information that can change when editing single layouts. For example, if I add a layout or even a sprite to my layout, then save, my .caproj will contain different information, so if another team member does the same the file will now be different. If I upload the modified file and he/she updates, SVN says there's inconsistency, and now we don't have the same file.

    My first question is, can we both edit the project at the same time? Which could mean, can we both edit the .caproj at the same time, saving changes for each editor, then joining them into a single file? And if it's possible, how can it be done?

    My second question is, will Construct 2 sometime implement a way for two or more people to work live in the same file (a la google docs)?

    Thanks in advance for taking the time to read all of this <img src="smileys/smiley11.gif" border="0" align="middle" />

  • I emulated the behavior using solids and checking for the Y of the player :3

  • Ok, thank you so much! I realized of the difficulties of using platforms and physics xD

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kirby

Member since 23 Jan, 2011

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