zeno's Recent Forum Activity

  • Hi, i have been testing the new version, i noticed there is a new version today which i am going to download so the bug might be fixed already maybe but i will post anyway as i have a request also.

    Request -

    I am finding making plugins annoying because when i make a quick example to preview it doesn't update saved changes to my code.

    So for example if i did a simple random with 0-100 in a alert the preview returns 0-100 still even if i change it to 0-10 etc and save then preview again.

    It would be nice if it was re-built with the updates for the next preview because currently i have to start a new project and re-make the whole event setup again for it to update correctly. This makes it quite slow to debug/test plugins when making them.

    Bug -

    If you go to add a object like text and then go to the event list it adds it but without it showing.

    Javascript is great btw, i haven't really used this code before but it seems really easy to use so and now i can make plugins which is great because with the C++ plugins i never got the extra library's ATL etc work. With JS my test plugin is already working great though.

  • Plugin Dev Question -

    Is it possible to show a user input value in the event editors text for a plugin?

    I looked at the SDK tutorial thing and it says do it like {#} and it uses this like "<b>{1}</b> is 17?" but when i see it in the text it just shows as {1} in bold text. So basically if the user inputs a value of 20 i simply want it to show "20 is 17?" instead.

    Right now i am thinking maybe this is just not added in yet just like expressions seem to be missing also because from the description it seems this is what that does?

  • I think if there is a bit more work done on V1 still that would be great. Recently i needed some things for Window object -

    Condition - Has Moved?

    Condition - Is Resizing?

    I need those for a app i made to update the display better, not sure if that will ever get added now but hopefully simple updates like that are possible.

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  • [quote:3ek91l2p]Button activation is done by widget mouse click. So, you set the event "On mouse button click" with the name of your widget then you add the condition "On Widget "name" mouse button click" to get the event.

    I see how to create the condition but you make it sound like it needs 2, so a sub event is needed also?

    Also where do you find the widget names needed because after looking at the layout it seems they would be "Button", "CheckBox" or "RadioButton" etc but these don't work.

    It sounds really simple but for some reason nothing will work, could you make a simple cap example if possible?

  • This sounds really cool, it now has me wondering a load of things like.

    Can V1 plugins or caps be used in V2? (Although i am guessing most plugins will get updated)

    Does V2 keep HLSL? or is direct x gone and it is now using GLSL etc because i quite like coding HLSL fx

    What sort of coding options does it allow?

    Will V2 be open source? i guess not though, hopefully we will find out soon anyway though.

  • I thought these were quite good articles -

    Chapter 34: How to time travel with just a few events

    Chapter 35: How to install Construct V7.5

  • The GUI suggestions i recently posted would be good to have.

  • I think i read somewhere that V2 of construct might be commercial, so if that happens then your argument is that it would be fine to download without paying for it because it then had a price. Also then if scirra wanted to protect the product they made they don't have the right to or are bad people for doing so.

    Also if your argument was in another form if someone makes a game and wanted to sell it but put some sort of protection system in the game they would be a bad person for doing so because there are other good games available for free.

    Whatever the view you have is though people need to eat/have money to survive and some people choose to make money by writing software rather than working in a office. There is nothing wrong with people charging for work they put into developing a program or game.

  • Multimedia Fusion 2 seems very stable from when i have used it. It's not exactly un-friendly either but Construct improves on various things which MMF2 also does. For example in Construct it's much simpler and faster to make movements, MMF2 HWA also allows effects like Construct but Construct has nicer options for them, the event editor layout is nicer, the GUI looks nicer and has a better workflow.

    As for bugs i have noticed a few already since i started using it. Things like crashes after reaching a certain particle amount (i think about 3500), the odd crash after previewing examples and lots of error messages when closing the app. Some things like the particle crash could easily be worked around by doing some testing and limiting the max amount.

    I am guessing/hoping there will be updates in the future to give the program more stability though. I think the developers just don't have time right now from what i have read so things are a bit slow for updates.

  • That post was way over the top, you bash Construct for being buggy, then do the same for MMF2 because you wanted to switch apps and it is a commercial app so it has a price but you don't want to pay for it.

    If you read this -

    You would see that the developers of construct used to work with MMF and that probably helped make Construct the great app it is today as the events are using the 'Click programming' thing.

    I use other game development apps also like GM and MMF2 because sometimes one is better for a certain task than the other, MMF2 is very good for apps and also it can make java and flash apps for example.

    It's sad how some construct users have to bash on other apps like MMF2 and GameMaker here. Not only did you just do what Ashley said he did not want to happen and make it a flame war but i am surprised you did not get your post edited or banned for speaking so openly about piracy either.

  • I read the one i found had replaced the older library and has the atl and mfc libraries after a search online, i did not get it just yet so i will get the one you post though. Thanks

  • It's v0.02a man... he's just started working on this. Give it time

    Yeah i know, i wasn't asking for documents asap or anything, just wondering if they were planned for the future.

    It's great work so far though, i think i will be using this plugin a lot and it seems to allow every GUI element you could ever need.

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zeno

Member since 21 Jan, 2011

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