Maybe the possibility to import custom fonts into the Text Object, and use text commands like "\c[#FF0000]" this would change the next words to red or "\b" this would set the next words to bold
A built in array editor would be reaaaaally nice. All my efforts to create one have been halted by broken commands.
[quote:hptffapb]with the text manipulator the "For Each Substring" appears to not work. That is kind of holding up progress a bit.
You can do the same thing with the system text expressions:
+ System: For "" from 1 to NumTokens(Text.Text, " ") -> Text2: Set text to GetToken(Text.Text, LoopIndex, " ")[/code:hptffapb]
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[quote:fnnzg7cc]with the text manipulator the "For Each Substring" appears to not work. That is kind of holding up progress a bit.
+ System: For "" from 1 to NumTokens(Text.Text, " ") -> Text2: Set text to GetToken(Text.Text, LoopIndex, " ")[/code:fnnzg7cc] That doesn't seem to work either, although it starts the loop unlike the other command, this one for whatever strange reason feels it needs to quit after 3 loops. <img src="http://dl.dropbox.com/u/16909290/Untitled-1.png"> And yes, the array borders stretch passed 3x and there is no "&" symbol in the text file until the very end.
I don't know if this has been said-- if it has then I second the idea-- need folders for the objects window-- also folders for the global variables, and also maybe private variables-- and on top of those folders also need sub-folders-- need more ability to be organized!
oh yeah. Atm because of Construct lack of organisation its very hard to make a biger game then a pacman.
The GUI suggestions i recently posted would be good to have.
Than pacman? The organization isn't as good as it could be, but it's not hard to make far more complicated stuff than that.
i love construct, and what i would like in the 1.0 is mostly stable fixes, you know.
some real lightning effects and stuff to help rts creating