zeno's Recent Forum Activity

  • What about things like text objects though? I noticed if i put things like / or \ as a string they did not show always, this could be due to it being used for comments in javascript so it might be a possible bug as they should display still.

    Sometimes you need them in a text so there should be a way to display those if it's possible. If not though it would be good to have some info for which characters to avoid using in text.

  • Well i think it's much better now but i still dislike the subscription thing the more i think about it as it has so many possible problems.

    Maybe with that after you update for another 2 years then the price should be reduced and continue to do so each upgrade you buy. If the system stays with a subscription (which is basically what 2 years of updates is) then there should also be a reduced 1 years payment option.

    A example of a major issue with subscriptions would be if someone pays for 2 years updates but then development slows down for whatever reason, as when they pay the update cost at that time it would be exactly the same product they had before so basically buying it again with no need to yet.

    This is a major reason why i like the way regular +1 version updates work, i can actually decide if there is new features i actually want. With a subscription payment i would be wasting money on something i already had until a few months later or more when the developments had progressed to the point of making it worth the buy.

    There is the bigger problem that after payment the development efforts could be spent on making features or exporters i would never need to use. Basically with a subscription you have no idea what will change, be developed or the focus of developments.

    With major +1 releases though you don't have to guess and have the freedom to choose to upgrade or not if you think it's worth the cost. With a lot of software i own i have also had many free updates and sometimes more than a few years worth with no extra cost but when i pay again there is often a large price reduction so i am usually fine with upgrading.

    Also with this idea people pay for everything grouped together. I am guessing some people will really like a iOS exporter but others might not have a iPhone etc and not even care about that yet they still pay exactly the same price. When they pay if lots of time is spent developing the iOS exporter or it's features and plugins etc then that's time and money lost for them yet they have no control over that.

  • How about lucid's idea then: a third license, 'indie perpetual', which is more (?150 say) but lasts indefinitely? You only save money if you keep using it for 7-8 years, but it never expires. You then can choose between a lower subscription rate or a higher one off cost. I suppose we could also have an option to transfer to perpetual from a subscription, less any subscription already paid.

    Yes please allow for that also, i was originally expecting a payment method like MMF2's you pay a base price for a major version and then it never expires and then you get until the next major release or a bit longer before upgrading.

    As long as there is a option like that which never expires i would be happy to buy that once the editor is a bit more stable and has a few more features than it currently does (more complete like C1 rather than beta before i had to buy basically).

    But yes that sound much better

  • I still agree with Neo1000 and also everything newt has said here and in the other thread. The way i am reading it is people are thinking anyone that disagrees just doesn't want to buy Construct if it is commercial at ?200 and bringing the argument that will pay for itself in no time.

    I agree with that and from what i have read so does Neo1000 other than the change of plan. This is not a problem with paying and in fact for a quality program like Construct if it was in a stable state i would pay up to ?400. The problem i have is this time out subscription plan, sure i want to support this app and would be happy to buy it if i could keep it but i can't see that happening if after 2 years i then don't own it and have to pay again.

    After a few years doing that it would be more than MMF2 and on the way to a unity pro price and also what is to say development will keep happening? What if i paid for 4+ years and then development stopped for some reason, i would not technically own the program i had spent hundreds on.

    Again i want to support construct and would be happy to buy if i can actually keep using the product i paid for but i really don't like this subscription idea.

  • This way, traditionally you are also charged for every additional exporter, and when new major versions come out, you're charged all over again. So it's not quite one payment and you have it forever. With the subscription, you're guaranteed all these updates (and I think it would be a good idea to include additional exporters) with that. It could even work out cheaper in the long term.

    I thought exactly the same thing as Neo1000, i don't like the subscription idea. It also seems a bit odd going from a free software to one where you pay more than Game Maker but then 2 years later don't actually own it. I would rather pay ?150 or something and then pay ?20-30 for major updates and own that version forever which you DO have with MMF2 because you are not forced to update as there is no time out on the license.

    MMF2 has been getting loads of updates and they are all free and also there is lots of free extensions, and the HWA version was also free. The exe, screensaver, java and java mobile exporters they have are all free also and the flash exporter is fairly cheap. Clickteam might have reduced upgrades for V3 also for older customers.

    I would be happy to support Scirra with a payment of ?150 etc but only if i actually owned the software after that. With subscriptions it just seems like a large donation with bonuses but time limited so i actually much prefer the system Clickteam etc use than that idea.

  • If it is construct 1 then you could use something like event groups with comments. That way you could title them and know who made the changes always.

    Other than that i am not so sure, i guess just plan before who would do what to make things easier to know what would be edited and made.

  • Just a thought but for the font maybe it could just have a option on the settings to select a font and size etc you want to use for the text. If it was not found it then defaults to a standard font.

  • I never got this working, i got the x86 version but the exe fails to run for some reason.

    I really like C2 and can make javascript plugins without problems but also want to make some Construct 1 plugins. Do you know if there is other installers to get the needed library's for the SDK? i want to avoid having to get the full version if i can because that is like 1GB or something.

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  • After all, you wouldn't want 'other interested parties' to start leeching your code now, would you. (partly joking!).

    I guess you mean Clickteam and Yoyo Games but i doubt they would need to. Remember MMF was made before construct and the company's have had software released for a long time. Both also already have exporters for things like java, flash, iphone and android already made so the developers would be good enough to make a HTML5 exporter.

    I know MMF2 already has a HTML5, iphone and android exports in development from reading the forum they have and Yoyo Games already have mobile formats made and announced HTML5 at a similar time. Maybe they would take a look out of interest though but i doubt either would need to take code.

  • I voted for image and animations but i like the idea of behaviors also. I get what others have said about behaviors not being as important as other things, however i think you could just have the base of it and custom movement. If that was done then people could make custom movements but other behaviors could get added later as you don't have to have all of them from V1 right now.

    It is a difficult choice though because other things on the list would be important also.

  • Interesting, i am guessing this has been in development for a while also so i wonder if they plan on doing any more formats also. I guess as soon as the big HTML5 hype thing started a while back all the game development programs probably started making HTML5 exporters.

  • All widgets name are defined in the ".layout" file or when creating it in cap file.

    This is what i originally thought but none of the names in the layout file i tried would work. Basically i was just wanting to make it so when i pushed the buttons on the GUI things happen in construct like a sprite shows etc but i had had no luck getting it to work.

    Maybe with a future update you could have a quick example on how to use the controls to interact with regular object and other plugins correctly as i am sure it's easy when you know how.

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zeno

Member since 21 Jan, 2011

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