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  • >

    > I think you just listed all of them.

    > Interstitial static and video ads + Kong Kreds = more money than on mobiles.

    > And that's all we actually need.

    >

    Ok, would you say having general support for 'IAP' is exactly the same as supporting Kong Kedits? Or are they slightly different in some cases irbis?

    The only IAP option for Kongregate platform is by their native Kreds. That's the only form of IAPs allowed in there. Same goes for Ads. Everything has to go through them. If you use 3rd party Ads or IAPs - you get banned.

    In short: yea hehe. They're the same in Kong case.

    To explain the gravity of the situation

    What we have now:

    One Ad upon game start. That's it. The player can play for 48h in row but you still earn once.

    New Kong API:

    One Ad plays at the start. Then you can "call" more Ads as many times as you desire. Every 5 minutes, or every X ingame task. Lets say you use that 10 times per one play session. Boom - you are earning 10 times more than before. And that's not even counting in IAPs.

    Now you see how big of a deal this is for all of us?

    The biggest problem here is not even Scirra but the community, who just do not realize or refuse to understand the possibilities that this opens. With new API - Kongregate games could easily go toe-to-toe with mobiles, in terms of income. And browser games are far more easier to produce, maintain and expand. No CPU, GPU, RAM or size limits. Little to no optimizations. Because all you have to worry about are the browsers and they are mostly normalized nowadays. When on mobiles you have to deal with Android vs Apple. With having your game being played on modern device and on an 3 years old one. And all mobile developers will agree that in world of mobile gaming - even one year between smartphone models is a century in terms of technology. Year old Samsung is like old gameboy, when newest iPhone have horsepower of a desktop PC. And your game has to run well on all of them hehe. On browsers - no more of this bias.

    And this is coming from someone who developed games for every possible platform and OS, except consoles.

    I can back my words with my own years of experience.

  • Guys I have been speaking with Rex, he is starting to think about the Kongregate plugin.

    He requests we provide a list of the top 5 features for the updated Kongregate plugin and he can start with those features.

    So now is your chance, what are the features you would most love to see? Rank your choices 1 - 5 by priority, with number 1 being highest priority.

    Features that were mentioned by Irbis on pages 3 and 4 of this thread included:

    • Interstitial static and video ads.
    • Ability to position ads within the game, not just at the beginning when game is first launched.
    • Rewarded ads
    • In App Purchases
    • Support for 'Kongregate Kreds', which allows spending of real money on virtual products.

    What other features would you guys like to see?

    I think you just listed all of them.

    Interstitial static and video ads + Kong Kreds = more money than on mobiles.

    And that's all we actually need.

  • Anyone have any new news? It's been a while so I thought I'd check in.

    Kongregate doesn't give a damn.

    Ashley is looking in the other direction, pretending this thread doesn't exist. (at least, thats how it looks)

    The guy who said he might make the plugin was just talk and no action.

    Rex is still busy and cannot make the plugin till 2-3months from now.

    People vented their anger and went away.

    Nope, nothing new. Business as usual

  • Today I had to finish a fx for savvy001 sorry ...

    So Irbis it took me 2.30h to make this on shadertoy .. https://www.shadertoy.com/view/llyGDK

    it's not depending on timer

    so you can rotate with value like exactly you want..

    So let's see demo... i will finish it this week...

    Based on iq primitives and some other rotation function from Shadertoy;

    http://gigatron3k.free.fr/html5/C2/FX/sphmap

    Almost perfect! Just without that lightning/shading effect please. Just the distortion.

    Also, I think I've finaly found a way to pay you back, for all you did for me and all of us. I'll write you a PM <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • If you try to combine x rotation and y rotation to 1 you can obtain roll style fx;

    This fx is animated so, if you change glsl timer while main loop is running, this will redraw the scene..

    But i will make some change to do what you want...

    Thats the thing. I want the planet to rotate on X axis, but be only a bit tilted (without the actual rotation) on Y axis. Like that picture I've posted above, where the planet have that angle on Y axis.

    If I could have full control over the X/Y/Z angle/roll/offset - I could make it rotate on my own via variables and behaviours. Or make it stop. Or rotate any angle or direction I want.

    Thats how I could do THIS via your 2.5D Platform Effect

    I need the same, just as a sphere instead of cube

    Bottomline:

    just enable me to control and edit the X/Y/Z angles and I'll be the happies hippo around hehe

    Also, sorry for troubles Giga My english might be a bit vague today.

  • Irbis

    Wait 5 minutes... i will add x,y,z rotation flags quickly ....

    OK ... now : http://gigatron3k.free.fr/html5/C2/FX/glsphere.rar

    So x rotation to 1 or -1 to rotate left right etc...

    y rotation to 1 or -1 .... etc ...

    Have fun ;

    WOW! So it IS possible?!?! Great! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Gigatron, but one request from me. The effect is great and everything, but I would like to get rid of the automatic rotation. Would it be possible for this effect to be handled/have parameters like your 2.5D Effect?

    The effect I am trying to achieve is the planet rotatation on X axis, but when being tilted a bit.

    Like Tthis over here, but rotating. But I would like to handle the rotation on my own, via parameters+variables:

    Would it be possible for the Effect to have all those?

    X offset/roll

    Y offset/roll

    Z offset/roll

  • A request from anothert topic.

    3d Sphere/Ball effect with X/Y/Z Offset

    There are currently only two methods of getting that, via Lens+custom distortion map or via Chris shader

    effect-webglsphere_t167452

    Sadly, when automatic rotation feature is nice, I would prefer to be able to control the rotation via variables. And to make something like this (being able to tilt/rotate):

    Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:

    https://youtu.be/VwdzmK35Sk4?t=30s

    Or a spherical version of 2.5d Shader

    effect-2-5d-platformer_t168932?&start=50&hilit=25d

    This would really make my day and open various designs for all of us <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Gigatron

    rexrainbow

    chrisbrobs

    R0J0hound ?

    Maybe you guys have any idea how to make this work?

  • A request from anothert topic.

    3d Sphere/Ball effect with X/Y/Z Offset

    There are currently only two methods of getting that, via Lens+custom distortion map or via Chris shader

    effect-webglsphere_t167452

    Sadly, when automatic rotation feature is nice, I would prefer to be able to control the rotation via variables. And to make something like this (being able to tilt/rotate):

    Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:

    https://youtu.be/VwdzmK35Sk4?t=30s

    Or a spherical version of 2.5d Shader

    effect-2-5d-platformer_t168932?&start=50&hilit=25d

    This would really make my day and open various designs for all of us <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

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  • For chrisbrobs friend, and others C2 users;

    It's overwrited to chris xml and fx file ;

    This glsl fx is definitely done now raymarching technique is used ;

    Status : finished at 99%

    tested on chrome firefox etc...

    example : http://gigatron3k.free.fr/html5/C2/FX/sph/

    http://gigatron3k.free.fr/html5/C2/FX/glsphere.rar

    The shader is awesome but its missing some features before I can use it.

    X/Y/Z Offset

    The automatic rotation feature is nice but I would prefer to be able to control the rotation via variables. And to make something like this:

    Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:

    https://youtu.be/VwdzmK35Sk4?t=30s

    Or a spherical version of 2.5d Shader

    effect-2-5d-platformer_t168932?&start=50&hilit=25d

    This would really make my day <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Depends on the scope and design. Flappy Bird clone can be done in matter of hours.

  • Honestly I think he should remove all the fiddly bits, and make everything a behavior that the users create.

    Yes even for layers.

    Want a layer to be transparent on start?

    Make a behavior, give it a flag to "member" on reload.

    Also:

    +1 in my book.

  • Apparently i am so **touched**. Let my cry on your shoes. Thank you so kindly.

    I don't care a smallest bit about your feelings. Just pointing out your ignorance in behavior on a public forum.

    Now you either improve your behavior or keep spamming and eventually earn an official warning from moderators. There's no inbetween.

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Vilehead

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