> Anyone have a fix for this? I'm trying to use the hexagonalpixelate effect and it is change when scrolling.
>
The shaders still haven't been updated. More than 2 years later.
As expected. And it won't be fixed. Ever. The same way 48273453 other C2 things won't.
Funny fact - it all worked flawlessly in Construct Classic, around 5-6 years ago. Then again, CC had DirectX behind his back. So a lot of "new" stuff to WebGL are old news in DirectX.
More on topic - I remember finding an actual solution to this Warp problem. But I also remember it was very user-unfriendly and CPU intense. So I dropped it. It had something to do with putting an extra Effect BEFORE the Warp. The effect was there with all param's zero'ed, just for the sake of "being the first before Warp". Sadly, I cannot remember which effect that was. I am not even sure if it was one of default or some custom made. So if you have a spare day or two for experimenting - you might want to follow that lead/direction.
PS: about this "thing", that it soo complicated to fix - to call it gently, that is not true. Go and browse user-made, distortion Effects. Most of them doesn't have this issue.