Vilehead's Recent Forum Activity

  • and no i don´t know anything of php or any program code. I´m just start and this a proyect for my job. i would like to convine somethin funny and educational for childrens to play

    I would start with looking for a Construct 2 user group in your native language.

    Or train your english. Or both.

  • The keyword there is mobile.

    ^This

  • [quote:1jz94bw1]If it turns out we can't get Kongregate interested and Ashley is still not able to update the current out-dated plugin.

    He is able. Just not willing.

    [quote:1jz94bw1]

    My bigger concern is that I would want everyone to use the plugin except Irbis

    because online attitude is just as important as an in real life one. I should spend all the time developing a way to lock people out of using the plugin.....that would be time well spent

    Huh? What? O.o

    What did I ever done to you?

    On topic, I think rexrainbow should setup a Patreon page and we could rain some bucks on him.

    And THIS:

    Artpunk Thank you for handling the communication with Kong.

  • yes, exactly.

    Well, that depends. Most people I know just use Adobe After Effect to create any sort of animated visuals. Or you make them at runtime with some tricks, methods and shaders/effects. If After Effect or baking them at runtime is beyond you - there are also software that do that and only that, such as TimelineFX, Magic Particles or Particle Illusion but they all are rather limited in use and scope.

    I would advice you to just learn After Effect. Specially as it can be used for many things, not just VFX.

  • >

    > *GIF HERE*

    > HAHAHAHAHA! That was golden!

    >

    More a joke on the level of a "noseblower" but I appreciate that you've enjoyed it. (Feel free to get rich with the idea.)

    Well, sometimes you gotta try to lighten the mood with jokes like these.

    Damn I didn't know that the forums also support gif's, you shouldn't have taught me that one.

    No good magicial shares secrets to his best tricks

  • ...Man I dont know if its that bad!

    But yeah I have no idea what their response would be. I sent them a link to this thread saying we were discussing it a lot on the forums and please come and participate in the conversation... maybe if we can get a representative from Kongregate and Ashley talking it could lead to something... I'll definitely post any response I get back.

    Oh of course its not that bad hahah. I just wanted to lighten up the mood with some sarcasm of my.

    Sarcasm and irony is what keeps my sanity in one piece.

    This way or another - I got my fingers crossed.

  • >

    > Count me in! I freaking hate NodeWebKit...

    > Would kill a puppy for any valid alternative.

    >

    I mean you could create a NWjs program using C2 with Arduino + plugin, run it using a Raspberry Pi 2

    and put it inside a beach ball so that it rolls around by itself, basically a perfect toy for a puppy.

    Wait a second, you didn't ask for this.

    HAHAHAHAHA! That was golden!

  • > He's already stated his position. ...

    >

    Oh, I don't know how I overlooked that. Thank you.

    I'm really interested what answer you'll get from Kongregate.

    Me too but I'm not letting my hopes fly too high :\

    Its almost like RPG Maker asking Valve to make a Steam plugin for them. Even if we'll get a reply it'll probably be like:

    "And you are... who? And why should we care again...?"

  • ryanrybot

    Yes it's possible ./. will upload this fx asap;

    The fx is now uploaded in the first post ;

    Would it be possible for the Effect to work as sprite Mask that affects everything below it? Think a location window ingame. You know, like how Warp Mask just distorts everything under it.

  • How it deals with alpha channel?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Can I have a copy too? This is mindblowing

  • In my opinion a decision is to be made by scirra: support it or deprecating it, so we would know at least what waters we are into.

    (...)

    so for me as long as it is not deprecated, it is supported and so must be up to date, that is my reasoning, and is what the front page implies.

    Well, this. At this point, all I ask for is clarification. A "black or white" signal. We're leaving or staying?

    I need this, to know the status. Because I'm working on something that might benefit from Kong much more than desktops. But it makes sense only IF all of the current Kong API features are operational. Because if not - then I have to setup and weave the game for a different platform. And its not so simple as connecting the cables to a different jacks. You can't just take a browser game and export it to Desktops "as-is".

    I mean, technically you can, but you either have to be an imbecile or Electronic Arts lol.

    And I'm neither.

Vilehead's avatar

Vilehead

Member since 9 Nov, 2010

None one is following Vilehead yet!

Connect with Vilehead

Trophy Case

  • 14-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies