alessandroLino's Recent Forum Activity

  • I was prototyping some stuff, and i used the bullet behaviour to make some dash-like movement. It was something like

    + Click

    • deactivate 8direction
    • activate bullet

    + Bullet range exceeded

    • deactivate bullet
    • activate 8direction

    It works fine the first time, but it seems the counter doesn't get reset so it keeps flying away when i click a second time. Am i right? Is there a fast workaround?

    Buttons, menus, dropdowns, editboxes, you know, these things. Even better if they can look like the current OS theme, yeah i like Windows buttons. And then working with it together on some viewport or canvas for drawing or rendering stuff, totally awesome.

    Is there any chance to have application stuff on the future (after the exe)? Or is it going to be strictly game stuff?

  • Do random waves! Thats what i did myself.

    I had some spawners at the edge of the screen, and i just set some variables like enemy type, amount of enemies in the wave, delay between each enemy, and voila! When the amount reached 0, wait a bit and generate some random stuff on the spawner and so on. Not really hard to do, but will take some time to setup if you have different moving patterns for a ship and different shooting patters for different moving patterns and whatever you got.

  • Oh, i meant making the setup with minimal files as explained on MSDN.

  • I've seen somewhere that construct games only need d3dx9_something.dll and the xaudio one if you're using it, so we're able to make a setup containing only those? That be awesome.

  • Oh no, the game didn't had any sound. The song is called Dynamic Symmetry, by BT.

  • Long dead project, had some videos recorded of almost stages of development, so i just mashed them together. Looks cool now i'm not working on it. Maybe i'll get back onto it someday.

    [TUBE]B3H_a4ELaZc[/TUBE]

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  • Really neat! But the dropdown stuff doesnt work properly for me. They disappear right after i click them, so i had to use the arrows. Don't think its related to your code tho, the dropdowns failed on my own stuff too.

    One thing that bugs me is the fact it splits in many branches in a single point. You could make it split in one or two branches with some blossoms, but more often along a branch. This way the trees would be more 'solid'(couldn't find a better word) instead of having looong branches sometimes. Could be an optional setup, as there are some trees that actually have loong branches.

    Looking foward to next versions!

  • Here you go

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • This is awesome! I've thrown in a file dialog and it now sits on my desktop for future use. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • How did you put an expression in the color filter? <img src="smileys/smiley3.gif" border="0" align="middle" />

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alessandroLino

Member since 6 Oct, 2010

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