I was prototyping some stuff, and i used the bullet behaviour to make some dash-like movement. It was something like
+ Click
- deactivate 8direction
- activate bullet
+ Bullet range exceeded
- deactivate bullet
- activate 8direction
It works fine the first time, but it seems the counter doesn't get reset so it keeps flying away when i click a second time. Am i right? Is there a fast workaround?