NugMan's Recent Forum Activity

  • Containers' last mention.

    I'm just broken till when it done. I thought that containers are so basic (well, after quite big possibilities of Classic 2 years or so ago), damn <img src="smileys/smiley11.gif" border="0" align="middle">.

    Anyway, I should be able to achieve my goals with UIDs and IIDs picking. But containers were the one and only elegant choice for me just 1 hour ago - that's why I'm so upset.

  • Well, that's too bad.

    I'm trying to create game with composite characters. Each character has cube sprite with platform behavior. But the whole mess begins when you trying to control _multiple_ instances of one enemy specie.

    That problems could be easily solved by original construct's container system... which don't exist here.

    I've suddenly realized how I am deep in troubles for now.

  • I see. Though there's no bug in Chrome.

    But in Firefox, after clicking button, you should click in game window again, or else browser sets game window out of focus, and keys are in control of main window (arrows will scroll page instead of moving an objects ingame).

    Bug confirmed for me.

  • Yes, it should rotate about centre of mass, i agree. But right after creation. Or how will you use physics with such strange, though explainable, behavior?

    Definetly should be considered as a bug.

  • CAPX

    EXPORTED

    When angle is 0, all works like a charm. But at any other angle see what happens - it just spawns not at image point, but IDK where.

  • Interesting idea. Good luck!

  • Instead of "Enemy spawn Enemyragdoll. Destroy Enemy", we only need a physics toggle. So when we need our enemy to use ragdoll (when his health is depleeted), we only enabling his sprite's physics.

    Here i'm using "spawn-destroy" model, but it's not that comfortable. The project grows in code lined, though they are redunant.

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  • Ty, vtrix :D

  • Huge update 2.8.4! Phew, hope you like it. Link is in the first post. From now on all fresh link are there.

  • Updated again! Get link from previous post. Now enemy's legs should chase use, instead of dumb box. You also can shoot at it and will get some blood =)

    If box is still chasing you, try to refresh page several times (to clear cached .js)

    After full enemy model will be done, rag-doll dead bodiess will follow.

  • Fresh exported project

    Version 2.7

    Dated 17 Jume 2012

    What's New:

    • Now you can fall through jump-thru panels, while holding Down arrow or S keys (still looks buggy, but works);
    • Dumb Enemy Box. Can only kill itself for now.
  • This is Construct 2 discussion thread. Topic should be moved.

    And sorry for post without an answer - i'd actually thought that the problem is about Construct 2. I hadn't used Classic since C2

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NugMan

Member since 30 Sep, 2010

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