NugMan's Recent Forum Activity

  • Google said that "unlerp" is already in use in some scripting languages. I think it would be usefull. I vote Yes.

  • Awesome, as always :D

    BTW I bought C2 today. All pros and cons are away now - C2 rules!

  • I apologise - it's 1 - 1/x.

    ...right?

  • We have lerp - for example: lerp(a, b, c)=d

    So if i have a, b, d - how should i calcutate c?

    Example: i have a timer that ticks from 3 to 0. When the clock is on 1.5 that expression should return 0.5, when the clock is on 0, the expression should return 1.

    Is there already an expression on this? Or maybe you can give me a solution?

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  • That will drop down all sprites with platform behavior. Tokinsom's solution is better now IMHO. Though there should be a prettier one, i hope.

  • The HTML template (index.html) is different for preview and publish. Try saving preview index.html and then replace it in the published folder.

    Whoops! Looked in preview html - it could be unsuitable for upload - there's some *.js scripts attached.

    You should tweak some CSS to get border and make same center vertical align as in preview html file.

    As for fullscreen - your game runs still in window, but just without fancy borders. I'm sure that exported page is more suitable for different pc configurations, though could be a bit fancier - like one on the preview.

  • Sorry if I didn't understand your post friend.....what exactly are you looking for?

    You can jump up through platforms, but how you should fall through them?

    And the solution should be suitable for 2 player game, when 1 player can fall through it, the another (while staying on the same platform as the 1st one) stays on it.

  • Here my reputation in top left corner is displayed with comma.

    But here (or any other forum thread) it displayed without comma.

    Well its not a big deal, but anyway

  • So how it relates to my topic? Did that page answers you how enable fall through Jumpthru-enabled Sprite?

    Here's an example - youtube video link at 1:10

    Right after the death the blue player is holding down button and presses jump - and succesfully falls from one platform to another.

  • Remember Contra? When you holding "Down" and hit "Jump", you're falling through "Jumpthru" platform. The solution with disabling the behavior for a second is not an option. We need platform behavior bundled with down button, with possibility to check "fall through"?

    Also, "Down" button can be used for simplifying "Duck" feature, but that not so vital.

    P.S. I'm not a coder, so maybe this cannot be done in a simple and 100% working way.

  • Im prototyping games with pixelart (very simple one, like 20x20 px, 2-3 colours) made by myself.

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NugMan

Member since 30 Sep, 2010

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