NugMan's Recent Forum Activity

  • Hey, Scirra, how about implementing custom mouse pointers via standard web technologies (EXAMPLE)? You may say that we already have it ("set cursor to" from Mouse Object). But there's no posibility to point Construct 2 to URL, where custom cursor is located.

    So if we can style="cursor: crosshair", why can't we implement style="cursor: url('mycursor.cur')"?

    Pros and Cons:

    + No mouse lag at all (!!!);

    + Works only inside Construct 2 window (wont break cursor style on another opened pages);

    + Can be controlled as easy as controlling sprites (ie. changing cursor on the fly etc.);

    • cursor should be stored as .cur or .png (not sure about png, but it just works);
    • may be used only with html (but who cares?);

    Please post your opinion. I think this is a high priority for any game, using custom cursors.

    ADDED:

    This could be done as one-framed (or even multi) animations, where name of animation is name of cursor. And Construct 2 could save them by itself, you just point him a sprite, and, when you exporting project it lies there, in mouse animations! Ta-Da! Damn, I'm so cool <img src="smileys/smiley1.gif" border="0" align="middle">

  • Igra sdelana na Construct Classic verno? A eta vetka foruma pro Construct 2.

    Topic should be moved to Construct Classic's

  • Maybe its not important, but when I set platform maximum speed to -100, my sprite constantly moves to the left. If I press right, nothing happens, if I press left - sprite tries to stop itself.

    Also if gravity is set to negative value (when I falling in the sky), and there's angled ceiling, the bug does the same thing - I gain more speed, while moving from right to left (as when gravity value is positive)

  • ASHLEY.

    By the moment I can say that the more angle on the right platform, the more speed I can get. When I moving (climbing or going down doesnt matter) from left to right my speed is calculates considering my angle of motion. When I move from right to left my speed calculates without angle of motion - it just speed of Vector.X (I can only guess - im not a programmer).

    One more interesting thing - while going from left to right with timescale<1 I can move only pixel or two, then I stuck, like it's too high for me. But I can move down - the effect is the same - I just stuck, though there's no sense to do that.

    So the bug is timescale-dependant.

    Try this:

    CAPX

    Exported Project

  • I think Construct 2 is ready. Here's my upcoming game (ta-da!)

  • I like the mechanics. Keep up going!

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  • I can write Photoshop tutorial: how you can use smart object for composite character sprite and simplifying animation process. Use of slices, etc.

  • Whoa man! You rule!

  • Well, not exactly (poor me)

    I've used

    Bullet [Is Not Overlapping Solids] Move 1 px forward

    Bullet [Is Overlapping Solids] Bullet Spawn - hole, Bullet - Destroy

    Will try while loop. I just not familiar with it, sorry for not trusting, will go dig manual.

  • Wont work. Cause my bullet can fly 5-7x times more distance than width of any solids. For example: solid is on 15, i shot bullet on 0.

    So it goes 0->10, then 10->20. It wont collide of overlap anything :(

    Of, if it will work, then bullet speed wont be enough for my project. It should be instant, or very close to it.

    Just tested it - its tooo sloooooow. And at preferrable speed it's as useless as just setting bullet speed.

  • How can I achieve that? I need very fast bullets (and also invisible), but without Instant Hit feature (with just crazy speed, like 1000-2000) they will flew through objects without hitting them.

    Help needed.

  • Maybe just set sprite 2 to invisible at startup, then when mouse is over sprite 1, set it to visible and vise versa

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NugMan

Member since 30 Sep, 2010

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