kittiewan no, I meant that if shells, provided with platform behavior, instead of physics, wont create hill of used shells. Instead, they will all be on the floor, so no one hell of a big piramid of shells under your good ol' army boots :)
zsangerous you mean the "P" box in capx? That is "real" player, his movements (via platform behavior) lies under all character animation. The character sprites are just using "set position to player".
UPDATE:
—, oh, you mean the "E" box. I just not disabled the default buttons for Enemy Box :)
I'm coding character control on both WASD and Arrows, though I totally hate Arrows, some people prefer them. That's why I didn't noticed that movement before - I just don't use them at all <img src="smileys/smiley1.gif" border="0" align="middle" />
Oh, and by the way, enemies are on top of the "what to do next" list