Kyatric's Recent Forum Activity

  • Narcis13: well it could be useful and will even be more when you release the files for the plugin and the behavior.

    The demos look super cool, and I'm sure a few users around would love to try those extensions in their own projects <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hard questions to answer, as I don't believe anyone went for such advanced/specific use yet.

    For the question about collisions, as I said previously the built-in physic behavior is based on box2D.

    You can check this demo that shows quite a few elements on screen with physic behavior. It's perfectly fluid on my FF 9.0.1 on win7 (NVIDIA GeForce GTX 560 Ti).

    So I guess JS via C2 sounds powerful enough on computation level (I'm not sure if the webGL rendering helps in any way with the computing of physic though).

    And for the AI part, same thing I guess. I think I'm not knowleageable enough on this.

    The furthier I went as for "AI"/computing is the pathfinder behavior and it has always appeared to work pretty good on my computer (I started it on XP with a dual core 2.5Gh and finished it on win7 with a quad core 3.5Ghz).

    I guess if you really push it you will hit limitations, but hard to precisely tell you "you can do up to X collision at the second" for now 'cause it sounds it depends so much on the gear/OS/browsers/etc...

    As you said, at worse you can always do "simpler" thing with C2 it is not totaly wasted money.

    Keep us informed about your experimentations/results <img src="smileys/smiley1.gif" border="0" align="middle">

    Also moved to the SDK forum, it is less likely to drown answerless.

  • Windows 7

    59-61 in FF 9.0.1 with a peak to around 65 when first bursting into the pyshic boxes.

    60 in Chrome 16.0.912.75 m with a drop to around 40 when first busting into the physic boxes.

    Also FPS are in black over a dark gray box, it can make it hard to see them at first.

  • This bug already fixed in the next build.

    roidayan: please make sure the bug isn't already reported before posting it.

  • Please post the capx that made you have this check failure as well as the precise steps to reproduce the bug.

  • Thanks 7Soul. More placeholders for my "sprite" folder.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • Check if a site in your language isn't listed here (else join that site to help it).

    And you can find C2's assets to use in the Press Kit.

    Does it answer your question ?

  • eyeliner: Layout - Layer

    And the rotation of either the layout or a layer is achieved via system actions (section "Layers & transforms").

  • I thought if you'd enter some keyword in the search field, that it would display the bunch of visible events in which the keyword is present.

    And if you changed the keyword from here, it would search for the new keyword in the currently displayed/filtered events.

    It seems to not be the case so nevermind that last part <img src="smileys/smiley1.gif" border="0" align="middle" />

  • SullyTheStrange: You have to make sure that all your groups are expanded first.

    Also the search will apply for the current event sheet only and it filter keyword/keyword, a bit like how events work.

  • For references there are quite a few examples involving the platformer plugin/platformer game mechanics listed in the How do I FAQ.

  • guicole: Search is in the ribbon, events tab.

    : Multiplayer in C2

    Also check the items listed in the section "Networking" of the How do I FAQ.

    Also check out the custom plugin forum, other networking solutions are already available and a way to load datas from text files is being worked on too.

    (I think I remember one of rexrainbow's newest plugins allows to emulate the INI plugin)

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Kyatric

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