Kyatric's Recent Forum Activity

  • You should take a look at manual article about exporting and publishing your game as well as this tutorial.

    You should find your answers in those.

    Also in most case, try to execute the index.html file, it should bring up your browser and load the game into it.

    Welcome to Construct 2 <img src="smileys/smiley1.gif" border="0" align="middle">

  • If you need to do 20 things, do 20 actions following the creation of the object.

    Even with a "On object created" you would have an event with a 20 actions list anyway.

    Also groups can help on code reuse.

    They can work as some workaround for functions.

    And finaly you have a function third-party plugin.

    List of third party behaviors and plugins.

    <img src="smileys/smiley4.gif" border="0" align="middle">

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  • Bruno I think zenox's message was aimed at the users who bumped this topic between yesterday and today, missing the other "solved" topic on the way.

    Anyway now both topics mention that the bug should be fixed in the next version, so hopefully no one should duplicate again and the information should now be clear.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • For videos you have scirra's official youtube videos which are easy to comment upon while playing and quite easy to translate.

    If you want to display the power as in a finished product, check out the best games on the arcade and let the people have a play with those games in their browser.

    Be sure to also check the your creations forum.

    On the top of my head I think about O-ring, pretty much every chrisbrobs creations and I'm sure there are a lot of other awesome game/WIP sitting in this forum.

    Be sure to ask the users their permission first, but I'd think they would have nothing against more promotion.

    Look also for the entries of Scirra's competition, as well as the "official" demos.

    For a more didactic approach.

    A translation/demonstration of the beginner's guide to Construct2 could be a good tool.

    You also have this video tutorial that displays quite quickly how to make a shoot 'em up. Also be aware ayzhong is working on it and he should release a new "improved" and updated version of the tutorial in the coming months.

    I think that's already a good start.

    Also, seeing the number of brazilian members on the website (you can check the introduce yourself topic, there are often new brazilian members there) you should all gather and make a site/forum in your language and build up a community. This will allow you to market C2 more easily and especialy not alone !

    Good luck <img src="smileys/smiley1.gif" border="0" align="middle">

  • - On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?

    Actually, after having used "system:create object", the newly made object is picked.

    So for example

    System: on start of layout

    -> System: Create Sprite

    -> Sprite: Set angle random(360)

    Will set randomly set the angle for the newly created sprite.

    I still see some use for a "on created" condition though.

    - There should me more clear info on the origin setting that when you click while holding shift, it'll set the origin in the clicked point for the whole animation, which I guessed from the shift+crop which is explained when you hover over the crop button.

    The image point dialog is the key here. As well as the manual.

    Right clicking an image point in the Image Points dialog also provides an Apply to whole animation option. This sets the image point in the same relative place in all frames in an animation. If an image point does not exist in all frames in the animation, this option also creates it. Holding shift while placing the image point is a shortcut for this.

    also, go scirra, go! :)

    Agreed

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Cool example Pode.

    Be sure to post it in the arcade in the example section.

    Tom will be pleased.

    Also, as smitchell said, there's an error with the capx download link.

    (error 404)

  • Hi fil.

    There are several ways to approach your issue.

    You can store every images as part of the animation of a sprite.

    Set the animation speed to 0, now you can use the sprite as an "image bank", randomly chosing the animation frame to display.

    As you said, it needs to load all images first (on load of the application to be exact) but using image compression in C2 you could load up a fair deal of images and still have a reasonable download size at the end.

    From there you can use an array object and set a sentence to correspond with the frame number in the sprite.

    There's no built-in way to load images at runtime, they must be loaded in the IDE on edittime.

    But you could use the third-party plugin way.

    You could try Load image from url at runtime or yet the CSV plugin.

    Check the list of custom behaviors and plugins and see if you'd find something that fit your needs.

  • Yeah, bottom of page 2.

    A little more effort, and we're almost there.

  • eyeliner: it would be hard as clicking on this link that will take you to the topic of the guy who already ported it.

    You're welcome <img src="smileys/smiley1.gif" border="0" align="middle">

  • Then don't place the text on the HUD layer and use layoutwidth/2 and layoutheight/2 instead of windowwidth/2 and windowheight/2 to position it.

    This doesn't make much sense to me though, but it's your game.

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Kyatric

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