Kyatric's Recent Forum Activity

  • Hehe the issue moved to page 3, not bad in a day.

    A little more (42) to make it to the first page.

    Don't overuse alternative accounts though, I suspect google might filter those out and that would "virtualy" reduce the number of stars for their developers/bug reviewers.

  • As depicted in the HUD part of the beginner's guide, place your text on a layer which has 0,0 parralax.

    On start of layout, set text position to windowwidth /2 for the x component and windowheight/2 for the y component.

    It should be in the middle of your window, wherever the scrolling is in the layout.

  • Set the project property full screen to on (possibly scale mode) and press F11. Your browser should "disappear".

    It works in FF and Chrome.

    Normally some actions from the browser plugin should allow it too.

    Nevertheless as you can try in this capx it doesn't seem to work in Firefox, and works half in chrome (In chrome once in fullscreen, I don't see the button anymore and clicking the sprite doesn't seem to cancel the fullscreen).

    Ashley should I file a bug report or did I screwed the capx ?

  • Hi fil.

    Yes, for multiple levels, layouts are advised.

    You can create a new layout by right clicking on the layouts folder in the project bar and chose "Add layout".

    To move from a layout to another you have the system action "Go to layout".

    Be sure to have a look at (at least) the overview in the manual it should help you get started.

    The reading of how events work should be also of use (you'll need it very soon <img src="smileys/smiley1.gif" border="0" align="middle">)

    Welcome on the forum and keep us informed about your progress.

  • I think what weishaupt means is that you can zoom in the event sheet but the dialogs (like expressions, objects, actions window, etc...) size isn't changed.

    I guess he'd like the zoom factor to be applied to those windows/dialogs as well.

  • Kyatric:

    Can't post the capx due to copyright issues (artwork is done by client, not by me)..sorry.

    In that case, just reproduce in a new capx with placeholder graphics. (or modify the graphics in the current project and save as a new capx)

    I even prefer placeholders, it's quicker to download.

    Also when you say "I have placed about 70 enemy sprites" are those different objects or instances ?

    Once again, without the capx it's near to impossible to say exactly what's going wrong.

  • Yes it is a bug.

    It was treated in several topics.

    I can only find this one for now, but a quick search on the forum (in the Construct2 general forum and How do I forum) should allow you to gather more informations.

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  • This might end up tricky indeed.

    By design, C2 relies on Windows' "built in services" to make some local server for preview.

    I don't know how this can be handled in Linux, I hope Ashley have some clue on this.

    Also liamdawe, consider to update your version (atm it seems you're still running the r74).

  • System: Reset global variables

    Objects: Put back instances variables to their default value (you have to handle it yourself)

    System: Go to layout "current layout"

    But as Yann said:

    It's probably due to some ways you create your sprite. Or some ways you destroy them.

    Can't say much with only what you said. Might be a good idea to post the capx.

  • Swingarody: not really.

    You place them where you want on your hard drive (unpacked is better).

    Then you can browse them from C2 when you add sounds or sprites.

  • If I understood delgado correctly, I think you don't really need the mass here.

    What you can do is on collision between the dart and the rock, create a distance joint between the two (not a pin, pin isn't relied to physics, it might end up with funny results). You can also add an impulse to the rock, that is a ratio of the dart's velocity.

    From there, I think it would make the rock/dart move as a single object and give the impression that the momentum of the dart was transfered to the rock.

  • example

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Kyatric

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