Kyatric's Recent Forum Activity

  • Update : Day 3 prototype

    Now with an AI opponent, health, limited bullets.

    Let me know how you feel about it.

  • Indeed, if it is a small event with few people, I guess a stream is overdoing it and probably some photos will be more than enough (and possibly be able to put a face on some avatars, which is always fun imo).

    Having the event in "conjunction" with a bigger event like Eurogamer expo sounds like a good idea.

  • Thanks

    Yep I am definitely planning on having a tutorial to explain the way of playing, and adding more art too.

    It was only day 2 prototype, to test the mechanics, all this is planned and should come later.

    Nevertheless, "my art" won't be a lot better than what's already in. It should still do a hopefully "funny" cartoony style.

    Thanks again for the feedback.

  • Hey, here is day 2 prototype for the 7DFPS challenge.

    Update : Day 3 prototype

    Update2 : Day 4 prototype

    Update3 : Day 5 prototype

    Yes, I'm making a FPS in Construct2.

    Update4 : Western Duels: Day 6 prototype

    <img src="http://7dfps.com/shots/520ac2f06cff8.png" border="0">

    <img src="http://7dfps.com/shots/520cbbfe2ef5d.png" border="0">

    Mousewheel down and up to draw and aim your gun.

    Right click to arm your gun

    Left click to shoot

    Esc to forfeit

    Hope you enjoy, any feedback appreciated.

    Remember, atm it's only a prototype, there are still days to go. I'll see if I can lead this project to completion or not <img src="smileys/smiley1.gif" border="0" align="middle">

  • chadnon: Please don't post several posts in a row, prefer to use the "Post options"/"Edit post" function like in any other forum.

    Thanks.

  • I'm no expert in inkscape, perhaps you should have a look at 2D game art for programmers a nice blog with a lot of inkscape tutorials. This might help you around.

    Otherwise, a search on google might be a good idea too.

    Finally let's wait for a few of the artists of the community to have a look at your topic and possibly provide feedback and tips.

  • LittleStain: I'm afraid you have it wrong dear. I'm not from the Netherlands I'm from France.

    Sorry <img src="smileys/smiley17.gif" border="0" align="middle">

    But as some other people have suggested along this thread, having local meetups/jams sounds like a great bunch of ideas.

    I also like the streaming idea, have to find a pub with a good internet uploading bandwidth and simply have a laptop with a camera and OBS plugged to Scirra's Twitch channel, it's not that big of a deal, the hardest part is to make sure the pub has the correct bandwidth and the owners are OK with it being the base for such a meetup/broadcast.

    Barcrafts over Europe already do this (at least I've seen some in France do so during the MLG and being in connection with the French webTV O'Gaming that broadcasted some of the images from time to time).

    At worst, a camera that updates a pictures every X minutes can also do the trick, even if it isn't as fun as a full broadcast.

  • That would be awesome, but unfortunately, I'm too far away <img src="smileys/smiley17.gif" border="0" align="middle" />

    I believe you should just organize it anyway and have all UK C2 members that can attend there and post the pictures on the facebook/forums <img src="smileys/smiley1.gif" border="0" align="middle" />

    Might be worth a blog post.

  • Maybe try to desinstall/reinstall the application too (since apparently it's missing the executable).

    At worst you should check with Steam the reason why this is happening and what is their advice when such application error happens.

  • I believe the collision isn't "checked" again.

    A workaround can be to set the Sprite.Y to self.Y -1, which will be hardly visible, and make your character move through the platform as intended.

    I believe it is due to some fix that was brought to the platform/jumpthru behaviors, reported in last version and fixed in r140.

    At some point, you require such workarounds as Ashley already mentioned the platform behavior was becoming a very complex one.

    Should help you going until Ash comes back from his time off.

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  • You should have posted your capx it would make things easier to see how you've setted up things so far.

    A possibility is to only use a single text object and have it display a different explanation according to which sprite is clicked.

    Example capx

    Make a new instance of "Sprite" and set its "Description" instance variable to whatever you want to add more sprites later.

  • You can download C2 on Steam.

    Otherwise, Check in the menu "About" window/"View license", and see where your license.txt file is located and move it in another folder. Reload C2 and hopefully you should have the free version.

    It's hacky, so be careful and be sure to have a backup of your license somewhere and put it back in place once you're done.

    Also, be aware that free version can open and execute any capx (even one that goes over the limits of the free version). The limitation for the free version is that they won't be able to edit a capx that goes beyond the limitations.

    And you can create a capx that will be "OK" for free version simply by using no families, only one webGL effect, having less than 100 events and no more than 4 layers per layout even in a licensed version. (that's how I made most of my tutorials on gamedev tutsplus)

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Kyatric

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