Kyatric's Recent Forum Activity

  • 7DFPS - http://7dfps.com/ - August 10 - August 17.

    Seven days to make a FPS game.

  • Event Mouse > Cursor is over object "ImageButton" (I guess this is a third part plugin)

    ...> Action Set cursor "the_cursor_you_want".

    Make another event Mouse > Cursor is over object "ImageButton" right click it and "Invert"

    ...> Action set cursor "Normal"

  • Actually I find that a compilation of all the answers gets to make the best answer <img src="smileys/smiley1.gif" border="0" align="middle">

    • Follow as many tutorials, C2 examples or even items from the how do I FAQ as you can, they'll give you experience on how to make things from a technical point in C2.
    • Then try to "build upon" those tutorials, or simply try your own hands at some of your own ideas, making playable and enjoyable prototypes you could distribute and get feedback for.
    • Focus on some prototype that is fun and has a small scope and finish it/bring it to the state of completed game (polish, release quality, a start, a middle/progression, an end).
    • Let a bit of time go by, analyse what went well on your game, what went wrong and start all over again with bigger/more complex prototypes
    • All along be sure to read as much as you can on the subject of game design; this forum is a good place to start, be sure to check most of the topics and never hesitate to read/watch/follow the external links that might be given.

    The best advice, I think, for a total beginner (but also the hardest to follow) is to start with a small scope project.

    Most beginners want to redo some game they enjoy that was built over a big amount of time (months/years) by a team of tenth/hundredth of professional people.

    It is an unlikely goal to achieve as your first project alone.

    The smaller the scope, the "simpler" it will be to finish/complete a game an get the reward of being an actual game maker and be able to handle bigger projects afterwards.

  • Possibly it could help.

    JS console still doesn't display any error, and the "normal functioning" of your game seems to break after I've pressed the "B" keyboard key to build a "Builder".

    Maybe look around that event to see what might cause an error (are you like, trying to get some data through ajax, or something of the like ?)

  • Post a capx of your game to see what you currently have going on and how you did it.

    Be also sure to check the manual (especially the platformer behavior) or perhaps even the 8-direction behavior.

    Make sure to also check the beginner's tutorials.

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  • Kurz: For the performances you have to make sure your graphic card drivers/browser/OS are up to date. There were a lot of reports in the past of laptops which had their graphic card blacklisted/not handling webGL.

    Ipad doesn't handle webGL at all, so a lot of the rendering/calculation falls back to the CPU.

  • The JS console does not report an error, and your link to dropbox doesn't work, so no way to compare with the "working" version.

    It's likely you did something wrong (make sure your object names don't contain strange latin characters which linux servers won't likely be able to handle, or stuff like that).

    Fix the link to dropbox so we can check out.

  • You can also possibly make a "On start of layout" event and put a "bloodsplat destroy" action in it.

    It's unlikely that the bloodsplats are rests from the previous layout, since when you go from a layout to another, instances are automatically destroyed (unless you've set your object type to be global, in which case the instance would "survive" from a layout to another. In that case, simply put the "Global" property to "No").

  • As far as I can tell, it appears this is not in yet.

    Probably something that will come in the next versions.

  • Apart from what is listed in the performance tips manual article, there is not much more.

    In your case you might also want to read the blog article optimisation don't waste your time and just go with whatever you are more comfortable with.

    It is more a matter of comfort in coding/using the plugins rather than true performance.

    So to answer your question, none is faster, all that matters is how comfortable you are using them.

  • Second line of the link you gave : scirra.com/tutorials/534/pseudo-3d-games

    A full tutorial explaining.

    Also, it's pseudo 3D, not "true 3D" as Construct2 doesn't do 3D.

    And that's about all the help you deserve for your attitude. Now RTFT.

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Kyatric

Member since 18 Aug, 2010

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