Kyatric's Recent Forum Activity

  • Have a look at the AJAX manual article that has a paragraph about cross domain in preview.

  • : there is no "frame destroy" action.

    A frame in a sprite object can't be destroyed other than during edittime in the image editor.

    In that case I'd probably go with an array representing the frames by their index, and each time the index is used, you delete this index from the array and you go to pick up one of the index left in the array.

    This is a question that has come "often" in the forum, if you do a search you should be able to find topics that explain how to handle the array side of this problem.

  • ghost is right. Check the manual about the AJAX plugin, and if you need examples, have a look for the same keyword in the "How do I FAQ".

  • The link works, I just did not take the time to download 32 megs of capx.

    I'm busy with my 7DFPS WIP atm, I'll try to have a look at it as soon as possible, but for now, I'm crunching on this project, sorry.

  • And here goes a new update : Day 4 prototype.

    I have read and considered your feedback, and (hopefully) answered it for the best.

    The game is keeping some consistency and taking shape, I might be able to pull it off.

    UberLou: There is still the mousewheel up, but it requires less effort now, does it feel OK to you ?

    I have tried to incorporate the "mouse up" movement, but in the end, it was more troubles than anything (or I did just not find the correct way to implement it according to the prototype).

    Let me know your feeling on this current prototype.

    Enjoy and don't hesitate to leave some feedback, I greatly appreciate it and thank you all again a lot for it !

  • Ctrl+F5 for the debugger is the shortcut in C2's IDE, not in the browser, as EncryptedCow mentioned, it is the "regular" browser shortcut to force refresh the page.

  • Check the how do I FAQ (link in my signature), there are already such examples available.

  • You do not have permission to view this post

  • No problem. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • sosensible: Are you aware that:

    1/ Your message makes little sense ?

    2/ You are posting in the "Open topic" forums, when actual help requests and technical issues considering Construct2 are to be posted in the "How do I" forum ?

    3/ There is a manual ?

    Is in preview

    True when running the project from a preview in Construct 2, and false when running after being exported. Useful to add debug or diagnostic features for previewing only.

    Topic moved...

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  • At the moment I was using a dummy object to do this but when you move to another layout you lose access to those variables.

    Not when your dummy object is set to Global.

  • Thank you a lot for the feedback guys.

    UberLou: Interesting thoughts.

    The dodging wasn't implemented yet in day 3 prototype, I made it so that you dodge by moving the mouse on the left/right axis between the moment the opponent is arming (atm though, the arming is not visually signified yet) and shooting (the flash appears).

    I'm planning on some tutorial to have a better apprehension/training of the dodging mechanic (and the opponent will also have a dodging mechanic).

    Perhaps you're right about the pulling, it's also true that I tend to "push up" my mouse too "intuitively" when I draw. Perhaps it would be indeed better to skip the mousewheel up part and simply have the gun showing as soon as you have drawn, allowing you to focus on the aim/arming of the gun.

    For a minigame/reward on a perfect draw, that's an interesting idea, I'm not sure yet how to put that in though (as well as what consists of a perfect draw, since "all you have to do" is to roll the mousewheel down quickly). Perhaps it could just appear as a bonus $ once the duel is over.

    GenkiGenga: I'm planning on having some tutorial part to learn better aiming, at your own pace with a fixed mannequin that won't shoot at you.

    A crosshair was already suggested by another tester, but it doesn't feel well. The aim comes from the nose of your gun and the angle of the arm/pistol. Adding a crosshair that follows the mouse is kind of confusing in the end.

    To make it feel better, I've already relocated the arm when you pull the gun so it appears more in mid-screen, which feels better.

    valdarko: Unfortunately, being for a 7 day challenge and being in day 4 of that challenge, I feel it's too late to change the theme.

    Also my goal was to capture the experience of a far west/western pistol duel, and I feel it's pretty much there. Switching the theme now would just end up in me not completing the challenge in time.

    Thanks again for all your feedback !

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Kyatric

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