Kyatric's Recent Forum Activity

  • Good choice/move, welcome back ^^

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  • Western Duels: Day 6 prototype

    Mostly the final version for the challenge (less than 19 hours left, and I'm tired of crunching on this project).

    The graphics sucks, but the game design/mechanics I wanted are pretty much in.

    This latest version adds sounds, Hall of Fame (highscores), a better balance/progression (hopefully).

    Thanks again for all the feedback/comments and having played the game, it means a lot to me.

  • Be sure to use the Browser plugin condition "On suspended" to stop the music when the user leaves and use the Browser plugin condition "On resumed" to play the music again when he gets back.

  • As already mentioned in several threads on the subject in the past, you have the ability to do non-game apps with Construct2, but it's not the original target of the tool.

    It is first and foremost a game making tool and it focuses on game making.

    If you know what you're doing, and can go past its limitations app-wise, it is still a great help, but this use is not really supported or the original and intended target.

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  • After export try to check for errors on your browser, this should give clues as to what is going wrong.

    Make sure your server has the correct MIME type (as specified in this manual article.

    Be sure to refer to this manual article on how to use correctly music files in your project.

  • Day 5 prototype

    Ugly interface in, "randomly" generated enemies, evolution of the stats, managing of the "resources" (like HP and ammo) of the character.

    I hope you enjoy, let me know how you feel about the balance/progression/difficulty.

    And again, thanks a LOT for the feedback ! <img src="smileys/smiley1.gif" border="0" align="middle">

    UberLou: There is feedback for how well you did on the draw in the end result (the better draw, the more $ you earn).

    Does it feel right ?

    The perfect draw also means a faster pull, which definitely gives an advantage.

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  • I'm not sure to understand your issue.

    The "<varies>" appears when you have several instances of the same object type and the instances have different values for their instance variable.

    You can't put the value "<varies>" to a numeric variable, since it is not the correct type (you're trying to put some text where numbers are expected).

    By default an instance variable can vary, so that's not something you have to put in.

    Perhaps explain in a clearer way what you're trying to do, and possibly post a capx of where you're at to makes things easier to understand.

  • I'd say you should have another read at this manual article and the linked tutorial how to collaborate on projects with SVN.

  • Here is an example capx.

    For more explanations of how it works, I strongly suggests you take the time to look through the items listed in the "how do I FAQ" (category "Arrays").

    It takes time, but it's doable.

    And taking the "I'm an artist" excuse is no excuse imo (I'm originally an artist too, it took me years to understand how arrays work too, but if you're serious about making games, it is a tool you absolutely need.)

    Abstraction is not a domain reserved to mathematician, I'd even dare on the opposite I'd expect artists to even behave better in that matter.

    Maths like art are craft which requires practice and effort. Being more at ease in one doesn't mean you can't get "good" in both. It just means it takes perhaps more effort, but it is doable.

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Kyatric

Member since 18 Aug, 2010

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