ldmn's Recent Forum Activity

  • Tried to reach a broader audiance for the poll at the Independent Gamers:

    http://forums.tigsource.com/index.php?topic=15263.0

    Hope the poll was not copyrighted. Anyway it gave some interesting results, opinions.

  • Continuing the lessons? That sounds very fine, thanx for the great, cute tut.

    Hope those enemies will also have ladder climbing abilities or more AI.

    have fun.

  • Yikes,

    Mr. Davioware's game was nearer to my mark, thanx.

    Anyway if someone finds any Construct thingy wich handles many sprites in a C-64/amiga: arcade/ shoot'em up fashion, that would be welcome !

    c64 games:

    amiga games:

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  • > -Consoles are so widespread according to some news, it is a broader market possibility!

    >

    I really don't think that's true. If you have a source on this I'd be happy to get schooled though . And anyway, as time goes on smart phones will become even more prevalent, and console owners still won't be able to carry their consoles around and play them.

    Right thou art.

    xbox 360 sell numbers seem to be a magnitude lower than smartphones. (I didnt make a thorough survey though, you can have better search results)

    xbox sales:

    http://kotaku.com/359527/18-million-360s-sold-worldwide

    smart phones:

    http://www.geek.com/articles/mobile/survey-one-in-five-smartphones-sold-in-2010-will-run-android-20100818/

  • As for consoles... I dunno, I see XBLIG as kind of a dead end, honestly. Sure, a few people have made some money here and there, but indie console publishing doesn't have anywhere near the potential of smart phones or PC's.

    I wonder why you see XBLIG and consoles market a dead end, in comparision to smart phones or PCs.

    Recent few dozen posts were debating on that topic.

    -Consoles are so widespread according to some news, it is a broader market possibility!

    -PCs: why would we need another OS? Being open source already grants many goodies.

  • greets.

    How long is the estimated Construct learning curve to achieve intermediate, advanced, etc. levels?

    Is there a preferred way for gaining experience, ie game types to create in a given order, etc? (I know about the tutorilas, but beyond that.)

  • ^What Data said

    Something like:

    On escape pressed

    >system close

    Thats it . thanx.

  • and how to exit Fullscreen running? (Without task manager)

  • State of the art, indeed.

    Thanx for your posts, these are appearantly stunning products, and must be using so hi-tech methods which I don't understand. Technically they must be very advanced, although their concept or content I don't really like, still.

    Embryo reminds me of "Shadow of the beast" (amiga) with its extreme nice, sci-fi movie-like appearance.

    Mega Thumb is so advanced in presentation, hats off, congrats on your creation.

    Procedurally generated infinite space realisation is also very appealing.

    These or similar ones are (going to be) really good promo products for Construct I think, which would be a wise thing if we wanna win against popular Game Maker.

    However, if there were games with less hi-tech effects but more enjoyable gameplay, reminding of the 8 or 16 bit era, that would be nice...

    ... commencing searching the forums...

  • Thanx Mr. inkBot,

    that was the solution. thanx for thorough explanation, too.

    • a find string option in the editor : so I could find where I use my variables
  • that "angle" is already in the condition is not the reason for failure, I used it already sooner.

    Maybe there is a workaround with functions for this, but I would rather understand the true reason, to see inside more deeply.

ldmn's avatar

ldmn

Member since 4 Aug, 2010

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