GuttyKreum's Recent Forum Activity

  • Upon collision with an object I would like 1 added to a random global variable. I would like to choose which global variables 1 can be added to from the random selection as well. I have no idea how to start this.

    Thank you for the help.

  • Thanks all! I look forward to you guys playing it!

    Here is a WIP for one of the newer sections of hades:

    <img src="http://ofhell.com/Fields.png">

  • Sorry it took so long to reply to this! I like the concept and can't wait for boss battles! I also think you should definitely let players equip the various weapons or armor.

  • Hrmmm, you can change the gravity angle of the particles. Using that and the gravity setting for it you can have the particles shoot out and then fall back to where they spawned.

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  • Looks awesome, can't wait to see more

    ~Sol

    Thanks! I've posted a WIP video for the Elysium level on youtube, the link is included in the original post and here:

  • Looks really nice! Reminds me of Shadow Run.

  • Heya! Looks good so far! Maybe change the 'Welcome to the' heading of your blog since the title of the page just appears as 'Welcome to the' in browsers. Can't wait to see more on this blog!

  • Cool concept, can't wait to play it!

  • Wow, this looks quite awesome. The graphics are very nice, I love the story (there's tons of comedic potential there), and the music I listened to was pretty good. Reminds me a bit of Castlevania, except more edgy and far less serious. Looking forward to it!

    Thanks a ton, man! Hopefully there will be a video coming soon for you guys!

  • I had something like that happen before. I'd use:

    > + On key X pressed
    ++ "Foo" is equal to 1 
        -> Set "Foo" to 2
    
    ++Else
        -> Set "Foo" to 1
    [/code:14j1r9b7]
    (++ means subevent.)
    Here's how it works: When X is pressed, it checks the first subevent. If the first subevet it true, it will trigger the actions in the subevent. It will see the "Else" in the next event and will not even do anything else with that subevent. If the first subevent is NOT true, it will see the "Else" and will check if the second subevent is true. The second subevent needs no other conditions because it has two IMPLIED conditions: "On X key is pressed" and "'Foo' is NOT 1" ("Foo" can only equal 1 or 2 so this is the same as "'Foo' is 2"). This will work together as a toggle between the two values of "Foo" when X is pressed.
    

    Thank you very much! Everyone's been helpful here.

  • <img src="http://ofhell.com/ghostmode.png">

    When you find Hades' Crown of Invisibility, you can now bestow yourself with incorporeal powers. Monsters and terrain hazards no longer hurt you, no longer can you summon rockets, your gravity is set much lower and you can no longer jump.

    An example of when the Crown of Invisibility might help:

    <img src="http://ofhell.com/ghostmodewouldhelp.png">

  • Thank you, I have fixed the issue regarding the crown showing up while the inventory is visible.

    I am still unsure as to how to fix the issue of pressing the same key to activate the ghostcrown and take it off.

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GuttyKreum

Member since 15 Feb, 2010

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