GuttyKreum's Recent Forum Activity

  • Another update!

    <img src="http://ofhell.com/5.png">

  • namre - sounds like an interesting gameplay mechanic, manic shooting and keeping an eye on the clock hands.

    varr - Very nice. Loving the graphical style.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/skullkoban.png">

    Started work on writing a tutorial. Decided to do a Sokoban clone since I don't remember seeing one in Construct.

    Anybody have any suggestions on how to present the tutorial - Wink video(similar to the dynamic lighting tutorial on the WIKI), PDF, commented cap or just a text doc?

    Thanks man, I've been digging what you've been presenting as well, can't wait to eventually play some.

    I have updated the graphics a bit, here are some more shots:

    <img src="http://ofhell.com/4.png">

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  • Just after being pushed back by applying a critical hit with the sawed off black powder shotgun.

    <img src="http://ofhell.com/crit.png">

  • A game about shooting light at things.

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes1.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes2.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes3.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes4.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes5.png">

    Click here for more information. :3

    Looks pretty neat there! Could you or anyone let me know what font is used at the top for the score?

  • For some reason in Construct version 0.99.62 is not loading sub animations. For example:

    <img src="http://ofhell.com/help4.png">

    All of those animations are subanimations and refuse to load. Normal animations load.

  • Thanks again tons, I do understand this now after looking at it a bit more.

  • See the image link below:

    http://ofhell.com/menu.png

    I am trying to spawn mining across Sprite9 and I have about 20 Sprite9's littering the layout. Using the above code, mining just spawns around one of the Sprite9's rather then diversifying across them all. All help is appreciated.

  • Thank you again!

  • I am using bullet behavior. Thanks for the information.

    I now have the following:

    Playersprite: Angle Equal to 180 then Ironweight: Set angle to 180

    The only current problem with this is that I can fire out the rocket, and then turn the player and the rocket will turn in mid-air and proceed in the direction the player is facing.

  • > I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

    >

    >

    Above sprites by Irem obviously

    >

    Hell yes Kenta Cho stuff here I come!

    Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.

    <img src="http://dl.dropbox.com/u/326175/asdqwesd11.JPG">

    <img src="http://dl.dropbox.com/u/326175/iceeeeeeeeeeeeeee.jpg">

    Looks very nice, are you building a point and click adventure?

  • Smacking down some poison slimes, dealing 1 damage so far = P.

    <img src="http://ofhell.com/jelly.png">

  • Back to the basics for me in one aspect. I need my character to be able to fire left when facing left, he currently fires right all of the time. For some reason figuring this out a simple way eludes me. Thank you in advance for any help.

    <img src="http://ofhell.com/shooting.png">

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GuttyKreum

Member since 15 Feb, 2010

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