GuttyKreum's Recent Forum Activity

  • Moar progress:

    <img src="http://ofhell.com/rocky.png">

  • I figure I'd post an update as it's been awhile since the last.

    <img src="http://ofhell.com/examplenew.png">

    <img src="http://ofhell.com/examplenew1.png">

  • I like how the game looks. Cant wait to see more

    Thanks!

    The titans have been in tartarus for so long, they're rotting something fierce:

    <img src="http://ofhell.com/titanzombie.png">

  • Ahhhh, thanks! It does seem strange as I have a different ELSE setup the same way the one that doesn't function is and it does not bring up the error message. But I will do it the way you have said from now on to avoid complications.

  • I receive the following error message:

    "Invalid ELSE event: ELSE must follow a standard event! You may have put ELSE as the first event in a group of events."

    I am not sure why this is happening at the moment. Below is the code:

    <img src="http://ofhell.com/help10.png">

    Thank you.

  • Thank you a lot. I guess I was really tired last night as I did not see the 'Has LOS to..." option.

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  • Oye again,

    I'm trying to do very simple AI wherein a Sprite assigned with the Platform behavior simply moves towards the player when it can 'see' the player object. I've assigned the 'Line of Sight' behavior as well, but have no idea how to correctly implement it so that when it sees the player, it moves the sprite towards the player. Thank you all again, your help is invaluable!

  • Thank you very much!

  • I am encountering a problem where "1" is added to a global variable constantly instead of just once. Below is the code:

    <img src="http://ofhell.com/examplesvar.png">

    Whichever Randvar gets "1" added to it, constantly has 1 added to it all the time, increasing its value. I am probably missing something easy, thank you again!

  • While using an expression would be nice if you have a large number of variables to work with, I'm not able to get Construct to allow me to do that...

    Anyway, simple conditional statements would be fine in most cases. Here's a quick .cap with an example (made with v0.99.84): Random Global

    Also, here is a good page of the wiki to know of, if you don't:

    http://sourceforge.net/apps/mediawiki/c ... xpressions

    It explains things like the Random() function.

    Thank you all, it works perfectly for my item system and I understand how to implement it properly within Construct.

  • >

    > > You need to use a naming convention to organize your global variables so you can do something like set global variable Gvariable&str(random(10)+1) to random(1). All your global variables you want to be included should of course have the same beginning then you use a number to tell them apart (eg. v1, v2, v3 etc). Remember to right click on set global variable prompt and choose "use expression" so that you can set the variable to an expression. When you start using naming conventions more, you may want to start looking into the text manipulator so that you can use the useful "replace" action. I'm sorry I can't post an example cap for you.

    > >

    > I'm not sure that will work. I'd go with either a global array, or store a temporary value generated by random(), then have a series of subevents along the lines of: random value = 0, use global('abc'), random value = 1, use global('def'), etc. (Don't put random() in each line or it will generate a new random number for each line!)

    >

    This will work the best. Trust me. It's not complex either!

    That procedure does seem the most simple, the only problem is that I have no idea how to implement a "Random()". How would I create it in an Event? Thank you all again.

  • Thank you all for your time. I am afraid this looks to be a bit too complex for me at the moment and I really need to finish up as much of the game as possible by May for a Game Developers Conference (I am really mainly just an art, music, and concept guy). If anyone can post an example cap so I can look at this further I would really appreciate it. Everyone who has helped is going into the credits of the game if they want to.

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GuttyKreum

Member since 15 Feb, 2010

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