GuttyKreum's Recent Forum Activity

  • Thanks! I fixed it by blanketing the body of water with one invisible sprite that the player can overlap with to change its settings. The water sprites were all separate and snapped to the grid. When the scale was changed on the player it must have been somehow not been overlapping between water sprites even though there was no open space between them.

    I tried changing the size of the 'playerbox' in the above eventsheet and the appropriate player sprite at first. Once the player sprite was smaller than the original 16x16 it would no longer become mirrored when moving to the left, it would always stay facing one direction.

  • I have the following events for being able to double jump while overlapping the water sprite. It works perfectly fine except for when I set the playerbox scale to anything lower than '1'. After that it will work sometimes but not always.

  • Thanks KTML5!

    I've played around with physics some more and will leave it to a future endeavor for now. I'll keep the information you provided me saved for when I delve into physics again. : )

  • I have a switch the player can press to change the angle of the layout, player/player sprites and angle of gravity for the player platform. The object with physics that the player can 'shoot' out seems like it can not be changed and will always adhere to a default angle of gravity. Is there any way to change the angle of gravity for objects with the 'physics' behavior?

    Thank you.

  • I'm currently working on a retro Gameboy-ish graphics platformer. I'll post more as I go!

  • Thanks for the reply, Prominent! : )

  • Greetings again,

    I have been trying to fix this setup for a while. I finally made wall climbing and jumping function how I wanted except that if you hold 'W' and move down to fall off the side of a sprite the gravity angle does not change and you ending up falling to the left or right side of the screen rather than drop down.

    I've tried setting the gravity angle to change when falling on the last 'Else'; however, that makes jumping up the side of a wall impossible. I've attached my setup below to this post.

    Update: I've been able to prevent this using an invisible sprite at the bottom of sprites that can you wall climb against that sets your gravity angle on collision. It seems like a messy solution though and I'd like to try for something better.

    Thank you,

  • Thanks for the replies! I'll play around with both. -abs stands for absolute? That would make the 'bounce' based on the highest value for Yvelocity at the time it's set? I am a very huge newbie when it comes to coding.

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  • Greetings,

    I have a sprite that is not solid and if the Platform collides with it a 'Jump' function is simulated. I have attached an image of my current setup.

    A problem I have encountered with this is holding the 'Jump' key while colliding with the sprite that makes you jump stops you from jumping and nothing happens. I'm also trying to make it so the farther you fall onto the sprite that makes you jump, the higher you jump (to a point).

    I've been trying to solve this for a while. Thank you for your help.

  • I have one more question regarding this.

    When the Platform is standing on the sprite when the rotation happens and the sprite solid is set to disabled it does not fall through immediately. The Platform has to move off of the sprite and move back on to fall through. Is there any simple way to fix that?

    Thank you,

  • Thank you very much, Korbaach!

  • Greetings,

    I am attempting to make a square sprite change from solid to non-solid depending on its angle.

    I have a key set to rotate the sprite clockwise at 90 degrees and a key to rotate the sprite counter-clockwise at 90 degrees. I need the sprite to change from solid to non-solid at 90 degrees clockwise and 90 degrees counter-clockwise and only at those angles. At 0 degrees and 180 degrees the object can be solid (top and bottom of sprite). I don't see an event where angle =, I only see 'Is between angles', 'Is clockwise from', and 'Is within angle'.

    I am getting back into Construct and it's been years since I have last touched it and I might be missing something vital.

    Thank you.

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GuttyKreum

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