GuttyKreum's Recent Forum Activity

  • Oye again, just another quick problem I am having a hard time resolving:

    I need to have the controls set up so when you press '1' it disables 'Ghostcrown' and sets everything it disabled back to enabled as well as enabling 'Ghostcrown' at the end so you can repeat. The problem I come to is that when '1' is pressed, it both activates and de-activates everything at once.

    <img src="http://ofhell.com/help4.png">

    <img src="http://ofhell.com/help2.png">

    <img src="http://ofhell.com/help3.png">

  • One more problem I encountered.

    If the inventory screen is visible and you pick up the crown, it will not show until you close and open the inventory again. I am still figuring out how to fix this but any fresh eyes will help! Thanks again.

    <img src="http://ofhell.com/help.png">

  • Looking good, man . I can't wait to see more of this.

    Thanks! I look forward to posting more.

    hero_bash:

    Totally a not serious storyline =P. Thanks for the comments on the graphics, the purple squares are just level background atmosphere that move around slowly.

    New music added to the main post!

  • >

    > > When you pick up an item is it always going to be in the same spot in the inventory? Like, if you pick up a crown later in the game, will it put it in that same spot or can that spot be used by something else? I'm trying to determine how dynamic you need your inventory to be.

    > >

    >

    > Not very dynamic, it will appear in the same spot all the time. I will probably have a silhouette of the item in the inventory and just fill it in with the item when you get it.

    >

    GREAT! That is MUCH easier.

    As for your code, it looks like it would set the crown global variable to 1, but then the global variable would only tell it to make your INVENTORY visible. The "Crown Equal to 1" event is using your Inventory Gradient.

    I'm not exactly sure how you want your Inventory to open, but here's something:

    Make a new layer and name it "Inventory." Create a new Global Value named "showInventory" or whatever will help your remember what it does. You should create an event saying that if "showInventory" = 1, set Layer "Inventory" Visible. Then use Else or If "showInventory" = 0 to have it set Layer "Inventory" to Invisible. That layer should hold your gradient background for your inventory menu and whatever items go in your inventory.

    Next, change your "Crown = 1" event to use the actual Crown Sprite instead of the Inventory. If you want your inventory to open when you pause the game, you can use Time Scale and stuff along with Enter Key is pressed (Mouse/Keyboard Object).

    --

    That isn't a complete tutorial or anything, but you can search around the forum more for the different parts of that (pausing, etc). I'm sure someone else will come along and help too, lol. I'm too tired.

    Awesome! Thanks a bunch. I've gotten the system partially working and tomorrow I will elaborate on it and post in this thread if any more problems arise. Thanks again!

  • When you pick up an item is it always going to be in the same spot in the inventory? Like, if you pick up a crown later in the game, will it put it in that same spot or can that spot be used by something else? I'm trying to determine how dynamic you need your inventory to be.

    Not very dynamic, it will appear in the same spot all the time. I will probably have a silhouette of the item in the inventory and just fill it in with the item when you get it.

  • > really simple inventory system.

    >

    Lies! lol

    Somehow it will end up being more complex than you think. It has a simple looking function (just stores items right?), but inventories can be confusing and difficult. I learned that the hard way...

    I really don't know what I am getting into with the inventory system, but I do like learning. And yes, I do just want it to store items, I fear I will be crying soon too.

    Also, updated the main post with a sliver of music.

  • Code added, sorry about that.

    What the inventory looks like doesn't matter to me right now. It's just a gradient image that comes up which will have images of items appear on it as you receive them. For example:

    <img src="http://ofhell.com/example1.png">

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  • I am currently trying to create an inventory system.

    I have an inventory image that is in a group that contains a 'on key press' option to pull up the image.

    I have a crown item, and when the player sprite collides with it, 1 is added to a global variable called 'Crown'.

    I am trying to make it so when you collide with the crown item and 1 is added to the Global Variable 'Crown', the crown will appear in the inventory image, I have been trying to make this work but I can't seem to make any 'if' statements that seem to work. Using the 'Compare' values doesn't seem to work for me either. If anyone can point me to a tutorial or page that can explain this sort of problem I would appreciate it. I have never really worked with code before, so I am unsure on some processes.

    Sorry for the strange layout of the message, I am tired!

    Peace!

    <img src="http://ofhell.com/code1.png">

    <img src="http://ofhell.com/code2.png">

  • I don't know if the concept is supposed to be funny but it sure sounds funny.

    Oh, it is supposed to be funny. A lot of cheeky humor will appear in the game.

    Lost my Keys:

    Thanks! I am feeling really driven to complete this game, I will be using it as part of a portfolio. I'm currently working on a really simple inventory system.

  • I've been working on Of Hell for a short while, trying to come up with new ideas and graphics/music. The main concept of the game is as follows:

    It is the 17th century and you are the inventor of steam powered rocket travel. Everyone travels the streets using this marvelous technology, but this wonder came at a price. Hades, god of the Underworld has come to claim the soul you sold in order to become so successful. Now you must escape the sections of the Underworld using your own creation.

    Here are some screen shots:

    Tartarus:

    <img src="http://ofhell.com/examplenew1.png">

    Elysium:

    <img src="http://ofhell.com/Elysium.png">

    I hope to share more images soon as well as a video or two and the music I am working on. Thank you for viewing!

    A piece of music I am working on for one of the sections of the underworld:

    http://www.Ofhell.com/Readyforadventure.mp3

    One more piece of music:

    http://www.ofhell.com/preludetolunch.mp3

    WIP video #1:

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GuttyKreum

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