Guyon's Recent Forum Activity

  • So say you had a game where conversation was between 2 people and depending what what action was taken. Would you have more than 1 Time Line?

    And if so when you came back to the fist Time Line? would it pick up where you left off?

    In other words can this be a little more dynamic?

  • dl.dropbox.com/u/939828/Message%20System.cap

    Here we go, a lot simplier

    VERY Nice and so useful for many different games,

    This is is much harder in Game Maker.

    Great Example David

  • XBox 360 controller is back to being automatically linked to move behavior. NICE!

    Thank you

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  • Like, to compile for linux (using OpenGL), compiled for Mac OSX, iPhone, and the Zeebo (with OpenGL ES 1.1)

    Is it too later to add Logo to the list? That be be so cool!

  • WOW Great start! All I can say is can't wait for more.

    Make sure you link this in the Wiki, I think this may be VERY popular when finished

  • The way Python is implemented in Construct is (very) nice however, and I'm not trying to put it (or the given example) down in any way.

    I totality got that Jayjay, and no bad karma taken.

    But I really applaud lucid trying to get more interest in python, and simple examples spark complex ideas and projects.

  • Great intro to python lucid! This is exactly what the community needs to get going on python.

    *tips his hat*

    I don't understand why this is done in Python, when it looks like it can be done using events (ala Functions, Families and Private Variables) just the same. However, I guess the python script is easier to type in quickly than clicking through all of the windows it takes to make events.

    Thanks for sharing Lucid!

    Jayjay, No not easier to do in python but lucid was making an intro to spark interest in adding python to projects, so after you lean it you can do things that Construct can't. It is a beautifully simple example for the beginner. So while it is easier to do this in construct; if lucid would have made a huge project then most people would have passed it over.

  • As for the community being quiet and unresponsive. That's unfortunate, back when I was active on the help forums, asking for and giving help often, it was a thriving community. I suppose most of the long timers with most of the knowledge are either lurking waiting for the next big version, or busy working quietly on that big soon-to-be finished/published title. I know I am....

    Well updates have slowed up, and important platform fixes are still not implemented. I am sure soon as V1.0 hits things will be different and more lively. Some people are hold off so that a new version does not mess up there project I am sure.

    Construct is too awesome to die off, just quietly waiting until the final

  • btw, does this work for you: (does for me)

    http://dl.dropbox.com/u/1013446/workin360.cap

    doesn't necessarily mean other ways of accessing the button will work, like the buttonstate expression

    OK that does work!

    But in older construct builds you could just have a car movement and just add the 360 controller and it all just worked automatically. So you now have to set up everything?

  • Bah, tu ? brazileiro tch?, hahaha

    ?, eu li que n?o se deve utilizar o sistema de plataforma que vem no mmf, e sim utilizar um outro tro?o (tipo um aplicativo), que ? o que to utilizando e ta indo bem at? agora.

    Darn universal translator is on the fritz again. It worked for Daimonmau's first post. Anyone know of a good repair center, since it is out of warranty?

  • Physics does seem to "play nice" with other behaviors. Why not post your cap so we can see?

  • Most cut scenes are done with an animation package, and then just watched by the player.

Guyon's avatar

Guyon

Member since 11 Jan, 2010

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