Guyon's Recent Forum Activity

  • OK I got this to work with:

    Car[Car].MaxSpeed -50

    The problem is I was using stop first (because I do not like the large bounce back), and with the car stopped touching the wall It subtracted the -50 untill I was unable to move

    I with bounce did not push you so far back. Is there a way to edit the amount of bounce?

  • As the start of my game I want to have a choice between 3 cars with a text expiation about each.

    In other programming languages I would have a radio button that could only pick one and then a play button at the bottom of the form.

    What wold be the best way to select the car in Construct?

  • I have bounce to stop and wall to sold but i am not getting a decremented slowdown after each hit

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  • Good thought. Lets get few more opinions and what people like as far as graphics. ie Space, earth textures, etc. And I will start.

    It look like Box.net is the preferred way to distribute?

  • I am new here and would like to help. My specialty is graphics and would like to know if a tillable set of floor textures would be helpful?

    If so what would be a good size for them? 100x100?

  • On a collision to a wall with the Car Behavior, I wanted to lower the Max Speed on every collision.

    I tried On Collision between Car and Wall:

    Sprite[Car].MaxSpeed = Sprite[Car].MaxSpeed - 50

    Any help on how to make the car go slower with each collision?

  • Thank you for you fast and very informative replies. I will just load all for now.

    ..but still think that the encryption feature would be very valuable.

  • Lost my Keys,

    Yes you are right. I want encrypted pictures not compressed, My bad.

    That feature would make Construct much more powerful since your games could be vastly larger with less bulk.

    That said, is there a tutorial to load in a renamed .zip or .rar?

    Low level security is better than none *smile*

  • So sorry, let me explain better. I understand that media loaded in to Construct is now compressed in to the program and untouchable. But I once made a game where there was lots of sounds and large pictures, so I kept them external and loaded them as needed. Here is what I did:

    I wrote an adventure game where there were dozens of rooms with 600 x 800 picture backgrounds and mp3 voice and sound files. Keeping them all embedded in the program would bloat the game. So I loaded each as needed. But there is no reason for a player to finish the game if they can just browse the picture and sound folder.

    Along those lines I also played a fun game that awarded pictures as a prize for completing a level. Again there were like 50 pictures to collect. You would not want the players to just look in the directory to see them. But force them to play to get the next prize.

    In conclusion my request was for a way to compress media (maybe into one file) and then have construct be able to read it.

  • Sorry if this exists but...

    I would like to compress my sounds and graphics so players can not view them in advance.

    So they have to earn levels to see certain pictures, awards, and sounds.

  • Was this tutorial ever updated to work with Construct 0.99.62?

    If not can someone point me to a good platform one?

    Thanks

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Guyon

Member since 11 Jan, 2010

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