I know this probably isn't the best place to ask this, hahaha.
But the thing is this: I want to make a platform rpg action game, and I began to work on the "multimedia fusion developers 2". But soon I discovered that he is not well done on the part of assembling the animations of, for example, the hero. I mean, I am used to the mugen, where you can set the time of each frame of the animations and fix the position with ease (so, when the hero is doing some action, the change of frames happens with fluidity/are positioned right). I found ways to solve this, but I want to know if on the Construct (that I din't tested yet by the time I am writing this) is better than mmf on this part?
Also, comparing with mugen (my previous experience), program is really easy since all is separated by states, and organized in a way that is easy to avoid conflicts (for example, on one state you give the order to the hero change to animation xx and don't need to be worried if this order will conflict with some other order of change animation on other state). but on mmf it's like a big state so I have to be checking conflicts here and there with frequency. But yesterday I tested a theory that kind of fixed that.
But in the end I would like a explanation/opinion if I should change from mmf to construct?
If construct seens to be better than mmf to make this kind of project?
If on the long run, when the project be almost finished, exist something that someone here knows/imagine/presume that could make me regret to not have persisted on mmf instead of have changed to construct? I mean, what is the pros and cons (wich relation to make this kind of game) of mmf and construct?
Obs.:I will test construct later this night, haha