Guyon's Recent Forum Activity

  • This NEEDS to be added to the Construct Demo Reel!

    ]

  • That's what I meant. The problem would be, people could just set the date back and they can play again.

    Agreed, Soon it will get too tiresome to keep playing with the date, I would rather just pay.

    Then again almost any copy protection can be beat, so go with what works and spend more time making a great game than worrying about the ultimate protection.

    As I final thought they can always keep downloading the trial to play. I suggest simply a demo with only 1 level or a crippled version with out a key feature or save.

  • What about compiling with the date object? Past a certain date it will not run.

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  • Here is an example.

    It is a analog watch with a digital display too. Makes use of the date object, and various sprites for animating both watch types.

    Download

    Very Nice tulamide!

  • Amazing! I hope the online tutorial is not as hard for how cool this will be.

    This could change EVERYTHING

  • * Being able to Print the event sheet.

    * Copy and Paste between Projects

    * Porting Plugins, or making many of them standard

    * High Score Board Object

    ...but lets get v1 stable first. I really want the Xbox controller working again

  • Wolf

    If you would have read my post and followed the link you would not have been confused.

    end of line....

  • That seems to work R0J0hound, now to see what you actually did.

    This was many more steps then I expected, but thanks for the help you are AMAZING!!!

    funny now much simpler this is in python. especially with the automatic sort.F

  • Guyon I am not a 3D modeler or anything, I used milkshape to create rather crappy model's that looked like Rayman on steroid's for a moddable game, they were crap compared to real model's so I can say I used milkshape for hobby and to create some lame models thats all, it worked fine in animating and everything I have to say so but the model looked crap, it's probably me because I am no expert modeler just a hobbyist.

    no prob LavaWave, I am a 3d modeling freak. I used to do it for a living and love to see anyones work. But it sounds like Milkshap is perfect for you.

    I have seen some amazing things done with it Milkshape and not putting it down at all. After all it is the Artist not the tool that makes great work.

    Have a great day!

  • Opps sorry R0J0hound. I didn't need a construct array I was just looking at how to implement my new python skills into Construct. Reading wiki now.

  • NO Mr Wolf you responded before you really read what I posted. LOL Go back and reread again I even gave you the link.

    I posed $99 Royalty bearing and later explained that all games for sale you then pay only $99. "In other words if you made a game to sell it is only $99" How much more clear do you want it?

    The $2,500 Per seat is for a corporation that uses the program in hose for sales demos and not for distributed to a third party.

    BTW can you post of of your unity games? I would like to see them.

  • Blender modelling program is a pain in the butt to use, I tried to use it as a modeling program and I understood nothing, I prefer Milkshape 3D over it anytime, Blender is good for being free but it's far too hard to use, is gmax just as hard?

    You know LavaWave I thought that too for the longest time. I was using big boy 3d apps at work and when I tried Blender I HATED IT! Very confusing, hard to work with, etc.

    Then I gave it shot about 8 years also to take a look at the scripting and totally revered my opinion. Once you start to think like blender it all makes sense and is actually much easier than I thought.

    It will never be as easy to use as Milkshape. I have used Milkshape and fond it quite easy to leanamd fun to use. You can do some amazing things in Milkshape. But as I recall Milkshape is not as powerful as Blender and hence the steeper learning curve. Milkshape is easier to use than lightwave, Maya, and 3ds MAx too, so no surprise that Blender is harder.

    Though I view 3d tools like a golf bag use what you need for the application. Though it is better to me a master of one then a novice at them all.

    BTW I would live to see you Milkshape stuff, I am a big fan of 3d modeling

    *note* You do not want to use gmax for anything. This can be old information (so it can be wrong) but when gmax came out it was HIGHLY prioritized file structure. Made for you to try 3ds max with out being able to save in usable file.

    But to answer you question. I used 3ds mad for about 7 years at work and it is REALLY showing it's age. MUCH harder than Milkshape 3D. and lots of little quarky roll out to use. I like Maya and Cinama 4d MUCH better than 3ds max, Maybe even Milkshape more too.

    A nice thing about 3ds max is many older programs have plugins that support 3dsMAX. I am forced to till use it with another program I have.

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Guyon

Member since 11 Jan, 2010

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