Interesting info, R0J0hound. Thanks.
I just taught my self python last week but as of yet not tried it with Construct. Objects rock in python.
Can you do an example with the Python array in construct as a Cap file so I can see you you added them together?
Well, I'm still learning, myself, so sorry if I got a bit scattered with my example... Here's an example of some ways to integrate Python into something like the original example:
http://dl.dropbox.com/u/5868916/PyStuff.cap
It just shows different ways to access objects using a combination of Construct events and Python scripting. The example also lets you modify the values on the fly by editing the EditBox widgets in the upper left. It can get a bit complicated in some cases, especially when picking is involved. Best to stick with Construct actions when you need to pick.
It should be noted that all objects in the layout have corresponding objects accessible through Python as well. I made a recent thread with a little utility that lets you mess around with objects interactively through Python, here:
You can drop an object in the layout, and run it, then interact with it.