LavaWave's Recent Forum Activity

  • > The fact that this is episodic annoys me, they're pulling the same string as Sonic 4, they're doing this for money rather then gameplay.

    >

    It's Ubisoft, what do you expect?

    Except Rayman 1, 2 and 3 were not episodic, they're ruining a franchise, actually now as I think about it, it was ruined ever since Rayman raving rabbids.

  • The fact that this is episodic annoys me, they're pulling the same string as Sonic 4, they're doing this for money rather then gameplay.

  • I don't have a drawing tablet but I use Gimp but for those who own a tablet is it good to make your own sprite sheets and your own character sprites?

    Also does Gimp supports a tablet? or you cannot use a drawing tablet for Gimp?

  • I just clicked like on the new one

  • He deleted it because it was solved, I have the .cap myself if you want it but I will not upload it without permission but I can give it to you by PM.

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  • Is it possible to load an animated .obj model? or just non-animated models? either way thats cool.

  • the .obj file doesn't seem to work, whenever I tried using it Construct crashed, I downloaded an ak47 model of an .obj from this site.

    http://www.oyonale.com/modeles.php?lang=en&page=48

    and whenever I put the model path in the 3D object .obj model path my game crashes, is it because it uses too many polygons? either way I don't have time to test it more for now so this is only a small test I made and I got crashes.

    Also as Porlo said I get Temp.exe stopped working on Vista whenever I added the shadow caster.

  • If anything, I expect simple 3D games will be available to create on Construct, something simple such as a 3D platformer like the Pandemonium games

    Pandemonium 1 here

    <img src="http://www.abandonware-paradise.fr/Gifs/Abandonware/Pandemonium.png">

    But I don't expect there will be animated models anytime soon or ever for Construct 1 or 2, I hope you will still load non animated models to create a landscape for 3D maps that are not just cubes using 3D Box but the objects like player, enemy or item and everything else will be a sprite, am I asking too much? I've always wanted to create a 3D platformer but due to I have no knowledge of programming I can't create a 3D engine, let alone a basic 2D game with programming.

    there will still be some animated things in 3D however like a door/floating platforms that slides up or down or left or right based on the X/Y/Z axis configured trough the events.

  • This is quite helpful but what if I want to do tap a button to slash similar to Zero in Megaman X and Zero series? moreover doing combos like tap 1 for a simple slash, tap twice to do a slash and a different slash as long as the first slash animation is playing until 3 slashes, would like to know that, also how do I make it so that the sword does damage when it hits something and not get hurt yourself in the process? I presume doing a hitbox but the difficulty is that the sword is part of the main sprite making it so you also get damaged if you hit an enemy with your sword, is there a way to fix this? do I need to make several hitboxes or so to make proper melee combat?

  • The beginning for Construct games website, good luck with it, love to see it fully operational.

  • I want to make a possibility of time travel layouts where you can change time at will and the position and everything else stay there/detroyed if you change trough layouts, this means the player immedietly appears in that position of the layout from where he teleported from the present, kind of like Sonic CD, is this possible in Construct and how? so far I have never seen this and I have a game idea with using something like this (except this one is shifting between the real world and the demon world for a horror game I have in mind)

  • I'm not really good at python tough so how should I make a python video?

    Anyway does the AVI plug-in having any priority or it is low priority on the Contruct development right now?

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LavaWave

Member since 27 Nov, 2009

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