LavaWave's Recent Forum Activity

  • I haven't been following Construct releases for a long time, thanks for confirming that.

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  • I could see why they stick with HTML5 exporter however I have some questions, is it possible to play HTML5 offline? I have a laptop and I bring it to places where there is no wifi or free wifi in some cases, so it will be impossible to play HTML5 games online in such cases.

    So what I wonder is, will it be possible to play Construct-made HTML5 games offline?

    Adobe flash can make flash files to be played offline by exporting them as .swf files and run them without internet connection, so this is the only thing that is bothering me with HTML5.

    if it is possible to play HTML5 offline then I am happy with that, I could see future games to be played in a browser. (anybody heard of Quake Live? it is one of the experimental games that run in a browser and so far it's going good)

  • Tried it, it was cool for a mini-game but I wonder if you can make big games as of yet? like Cave Story or some games with large events but I take it, it's still to early for that, it's looking good so far tough, so I guess it won't be long until someone manages to make a medium/large project with future versions of C2.

  • So finally you can make full games with C2? or is it too early for that?

    Construct 2 is getting better and better. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Edit: I disagree LavaWave, if you are making a full game you just need to know some limits, workarounds, and keep lots of backups. That's pretty much the same with any programming/game making tool. Construct Classic just needs a bit more time for refinement =]

    Playing avi's I agree doesn't work as well as it could, but the 3D model object surpases the 3D Box Object. With R0j0hounds plugin you can even do animations

    Good point but Game Maker is stable and doesn't crush as often, I created my old games in it and they were kind of medium/large kind of games, anyway I shouldn't discuss this as this has already been discussed and it's a waste of energy to type out words on why C1 should be avoided for large projects/games.

    C2 will indeed be one of the best drag n drop game maker tool there will be, I'l buy it once it is finalised ofcourse.

  • For the time being, no offence but for a fully made game Construct 1 shouldn't be used, so I have to agree with Paulkotsu there atleast for the stability part, using Construct to make a big game is frustrating, however Construct 2 is gonna be one of the best non-programming game maker once it's finished, so this is just my opinion here.

    Also I just stumbled upon "it can play avi files as well" it does but has very limited control over avi videos, you might find a plug-in somewhere however that has more support for avi then the one comes with Construct.

    The 3D box object was never complete and it is not gonna be complete, sure you can make some cool objects with it but it's use is very limited.

    Game Maker seems to have improved upon it's 3D objects and can play AVI files just fine and has more control then the standard Construct AVI object, consider C1 as the prototype of C2 as it's sequel will fix all these issues, except maybe for 3D object, since Construct 2 is aiming to be purely 2D.

    And yes, it can export exe files, Construct 2 can't for the time being however, it's gonna be implemented eventually

  • it's community developed now

    I see

  • there should be more updates. No idea on when though. Just when enough changes amass to make it worth a release.

    Cool, so does this mean that C1 is still being supported/worked on even tough C2 had started development for quite some time now?

  • With all these updates, I might reconsider using Construct again although I haven't been in the mood of making games lately, is this the final release of C1 or are there some more updates coming for C1?

    I'l be downloading this version soon tough.

  • But I hope that you guys don't become like YoYo games or Click Team, because then, someday a group of uni students making plugins for C2 will team-up to make a free open source alternative to C2.

    So? what's wrong with that? that means more game making software to choose from.

    I see you added retrib and SWFPSC, retrib's development has stopped as you labeled but you should also label SWFPSC development stopped as well, since it is also dropped in favor of the now possibly vaporware Plutonium3D.

    Also another game engine comes to mind (perhaps the easiest 3D game creator software known, not counting the crappy game maker 3D) Realityfactory, it does not have awesome nextgen shaders tough and it's 3D power is akin to Quake 1 and the earliest 3D games known but it's something for hobbyist I must say.

  • idk maybe Prototype game, where you play as Alex Mercer, it's music is nothing special imo.

  • I was slightly disappointed at C2 going commercial at first but then I understood it will have faster development, take a look at ZeldaClassic game engine for example, ZC's last version is unstable and latest version has been under construction for I don't know how long and it's not even released yet, SRB2 is pretty much the same, the dev's work on it when they feel like it and they can abandon it at will, not to mention most have a job and a family/life, it took them 11 years for version 2.0.X to come out since version 1.90, hence I understand and support Ashley's decision here, nobody wants a product that keeps getting slown down and having low priorities and possibly forgotten now does anyone? I sure don't.

    Anyway few may know about this but I'l post it here.

    http://www.apgardner.karoo.net/retrib/

    Retribution engine, it is an easy FPS game creator without any coding knowledge needed, it is also free and you can produce your favorite Quake 2/HL1 styled FPS game for free with it, tough you are not allowed to sell them according to it's license but you can make a full fledged large FPS game with it, it isn't widely known either so there aren't any custom games/maps/whatever made by it around sadly.

    Compared to FPS Creator I find Retrib's AI much more fun and harder and it doesn't take ages to load a game and it is somewhat more flexible and easier to use and a much more professional map editor program. (it looks slightly like Valve's hammer editor for HL games)

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LavaWave

Member since 27 Nov, 2009

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