LavaWave's Recent Forum Activity

  • Win7 Enterprise x64 bit and using Chrome here, I get 59, 60/61 FPS on my comp so I see it work's fine on my PC, gotta love the future of Construct this is impressive.

  • Windows 7 Enterprise edition x64 user here.

  • It looks alot like Super Meat Boy as deadeye already said and that's cool because I liked that game, the wall jumping reminded me of Megaman X for some reason, Great game.

  • Platform behavior as deadeye said and top-down behavior for games like Shadowgrounds, Crimsonland or any top-down mouse aiming shooter game, I also like those games, please include those 2 behaviors in the future.

    P.S: I haven't tried C2 yet, so if top-down is already available then I excuse what I said.

  • Glad to read that hopefully atleast the windows standalone exporter would be free but it wouldn't hurt me if it's commercial/pay-to-have exporter anyway.

  • I thought the export things can only be implemented by the creators of Construct (Ashley) and only the plug-ins can be created by everyone, I am aware it's early in development hence I am using C1 and C2 will be superior to C1 with all those export options that will be available, so far no game creation kit other then Construct 2 that will allow you to export for Linux and Mac.

    I do have high hopes for C2 still.

  • Sorry but from what I've been reading about C2 annoyed me (I am not sure if I understood it right to begin with) I see it will switch to OpenGL, now I don't know what are the major differences in OpenGL and DirectX other then OGL has multi-platform support but does this mean it won't have as much power as DX games? no cool eye candy graphics, cool lighting and nextgen-esque power? sorry to ask such stupid question but I want to know the major differences between the 2 and what are they capable of (I do not pretend full 3D support to be implemented for C2 tough as it's majorly a 2D game maker program and I have nothing against that) it doesn't bother me much that Construct 2 will be OGL tough, what bothers me alot is below.

    Since it will be HTML5 does this mean export to .exe will no longer be supported and even excluded for Construct 2? I hope the export to windows .exe will be made in one point for C2, free or not but if standalone .exe's are to be completely excluded for C2 I will stick with C1 or maybe go back to Game Maker altogether if C1 will no longer be supported.

    Honestly to me the unnavaliability to export standalone .exe's is a huge letdown and here I am hoping in the future it will be available in a certain point, I understand this is a preview version and has many features missing but I do hope C2 will not have such features completely thrown in the dark til they will be forgotten.

  • HTML5? Aww, too bad.

    Still cool, but I'd have preferred standalone executables.

    I think standalone exe's are in the list, I hope it's free and you don't have to pay for standalone exe's, also what plug-ins will be payware? will platformer be free or none of this is decided yet?

  • Happy to see this, I wonder if 3D is still supported, atleast to the point to make 2.5D games like the new super mario for wii, either way I'm looking forward to what Construct 2 would bring better interface and you can make folders for your objects so they would be easier to find, a whole lot, you know what I think, Construct 2 started a lot sooner then I expected, I thought it was going to start late 2012/early 2013 atleast but alas i'm looking forward to C2.

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  • Damn I love the Megaman X games, are you going to make a complete game with your engine?

    Great engine btw, love it.

    btw are you planning to add Zero and maybe Axl? Zero's my favo character in the X series.

  • What if he want's to make a platformer rpg like Cave Story? you cannot do that in rpg toolkit and besides, with construct you are not forced to install the rpgmaker binaries to play, in Construct you could just make it standalone without needing anything else and you can do much more in Construct then using a program that limits you on one genre.

  • [quote:vvcmt162]I'm also pretty sure that including the DLL files is not enough to run Construct. You may also need to add some registry keys so Construct thinks it's installed. You can get the necessary keys from a computer that you already installed Construct on by exporting the registry directory "HKEY_CURRENT_USER\Software\Construct" to a .reg file and running the file before you run Construct.

    I see but what about registries? am I required to have the registry files as well?

    Nevermind, I get what you're saying, thanks ROJOhound.

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LavaWave

Member since 27 Nov, 2009

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