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  • So you can choose what to pay for huh. That's...kind of weird.

    There have been a few instances of the pay-what-you-want model, including albums from Radiohead and NIN, as well as the Humble Indie Bundles of popular indie games. It's just another way to combat piracy and still make a little money... pirates often cite "too expensive" as a reason to steal stuff, so this sort of removes that excuse. People who think $20 is too expensive could chip in $5, or at least $1. Or really at least $0 I guess, if you think that's all that it's worth to you.

    [quote:ioks2yb8]Does this mean people can charge for plugins?

    Yep. If they want to. But plugin creation in C2 is going to be a whole lot easier than in C1 so it better be a really good plugin or someone is likely to make one that does the same thing for free.

  • Yeah the one thing I think kinda sucks is that for all the guys who made awesome plugins in C .X (linkman, etc), all that hard work needs to be redone for C2.

  • As long as I co color replacement (like Megaman games), then I'm game.

  • What browser are you using? Chrome and IE9 are very fast, the others are still playing catch up (but I think they've all announced plans to hardware-accelerate their canvases).

    I'm using the newest version of Firefox. I will wait then until Firefox has updated.

    [rant]I don't understand, why everyone is so happy about being forced to create browser games now? I have to tell the people that I can't give them a fullscreen hd game, because it only runs in a browser. I also have to force them to use either chrome or IE9. They will laugh at me and then play the real games.[/rant]

  • > So you can choose what to pay for huh. That's...kind of weird.

    >

    There have been a few instances of the pay-what-you-want model, including albums from Radiohead and NIN, as well as the Humble Indie Bundles of popular indie games. It's just another way to combat piracy and still make a little money... pirates often cite "too expensive" as a reason to steal stuff, so this sort of removes that excuse. People who think $20 is too expensive could chip in $5, or at least $1. Or really at least $0 I guess, if you think that's all that it's worth to you.

    I think there's another big advantage. People earn different. So if you sell your software for 50$ it might be 1% for the one making 5000$ a week, but 50% for the one making 100$. If the last one now spends 1$, it isn't much money but the same contribution in relation. Should motivate a lot more people. At least I hope so.

  • A quick question: is it possible to set it up so that when you choose Run Layout, it opens the layout in Firefox or Chrome, as opposed to IE?

    Obviously would be a useful feature but it's just one of those not-a-showstopper things that's been postponed. For now, you can just cut and paste the temp URL when previewing in to other browsers.

    [quote:2tygi6pw]I do like how the sprite editor is now MSPaint

    That's actually an intermediate measure until Davo comes up with a new picture editor

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  • Nice work. The HTML5 is very nice and future vision.

  • I tend to agree with tulamide, browser export kinda puts me off... it's a nice feature, but I do look forward to when other export options become available.

    Other than that it's great to see some of C2. Unfortunately I'm no good at helping with the development, but I'll keep an eye on things and look forward to it's growth.

  • HTML5? Aww, too bad.

    Still cool, but I'd have preferred standalone executables.

  • HTML5? Aww, too bad.

    Still cool, but I'd have preferred standalone executables.

    I think standalone exe's are in the list, I hope it's free and you don't have to pay for standalone exe's, also what plug-ins will be payware? will platformer be free or none of this is decided yet?

  • My 2 cents.

    I think that the notion that hTML5, cloud computing etc are a panacea is not necessarily the case. However, the way Construct2 can use numerous exports is a great idea, but I would personally have hoped for the exe to be the standard, and HTML5 as an option.

    I look forward to seeing how this all turns out. Good start, guys

  • Hmm. This is just awesome. Ashley, your group will go a long way in the land of Gaming Technology. Cheers!

    In a first page, I read something about running the games in Iphones etc. Does that mean that in the future, we can export it as .jar? For mobile phone games. like.... Zenonia?

  • Awesome! Had a little play. Didn't like it when I put in some values it couldn't understand.

    Question for Ash: will exported games be obfuscated, or will there be an option for it?

    [rant]I don't understand, why everyone is so happy about being forced to create browser games now? I have to tell the people that I can't give them a fullscreen hd game, because it only runs in a browser. I also have to force them to use either chrome or IE9. They will laugh at me and then play the real games.[/rant]

    I'm actually quite impressed by this choice. It's the one that gives the most flexibility in product dispersal. Also, I would predict that an .exe exporter will be written, just as soon as all the basics are down.

  • Just like what I see on previous topics about C2, the final games will be exported in several or if not, few file extensions aside from .exe. So yeah. Having more than just .exe as a final product game format is better.

  • Wow, this is cool. I'm quite taken by surprise that everything is being done in HTML5. I wouldn't have thought of it. I just hope we see good quality exporters because not all games need to be web games. I also noticed on the feature thread that apparently pixel shaders can't be used-- is there going to be some way to get equivalent effects? I like my graphical craziness and, paired with still-poor HTML5 performance across the board, I'm concerned that this whole HTML5 switchover is going to make Construct more appropriate to "toy" games (like Flash) than serious projects.

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