HTML5? Aww, too bad.
Still cool, but I'd have preferred standalone executables.
On a side note the developer of "In Another Brothel", Hideous was running it on a Mac using their version, or something similar. http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=2961
On a side note the developer of "In Another Brothel", Hideous was running it on a Mac using their version, or something similar.
http://www.scirra.com/phpBB3/viewtopic.php?f=4&t=2961
What? I don't use a mac at all. The guy who made the graphics ran it on his mac in VMWare though, but that's a whole different story.
There WAS someone who got an early build of IAB to run in Wine, don't know who.
I get the same error as the sandboxie-using dude, except I'm just on a bootcamp'd MacBook Pro.
Strange, since I'm using the official drivers (well, the ones that Windows Update gave me).
I'm running Windows 7 and as near as I can tell the only thumbstick that even detects any input is the right thumbstick - which mistakes DOWN for right. Is the fault on my end or in the plugin?
Does the 360 controller plugin work in older, more stable versions of Construct?
For me it never happens because I run all my games in windowed, and I hate when a game goes into fullscreen without me getting to decide about that.
Device name: NVIDIA GeForce 9500 GT
Pixel shader: 3
Estimated VRAM: 736 MB
Motion blur: Yes
I don't know, pretty big atleast, and I don't want to exclude people with crappy computers (like I used to have).
Ah, damn. I was kind of hoping to have this vast scrolling landscape, which is why it would be useful.
So, say I want to load and unload images for sprites during runtime, for example for a big exploration game, to avoid wasting buttloads of VRAM and also to avoid long loading times. Is this possible at all? Will it update collissions and shit too?
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Soldjah looks pretty much exactly like I imagined him. Creepy guys with half-naked chicks in their sigs usually look like that
It's been like, a month now. This is like the longest time I've seen between Construct builds (I think)
I am so making a helicopter game with the "soi soi soi" noises from Sam.
What was that bumpmap-generating program someone posted here some time ago? I remember it was very good and showed stuff on spheres.