Construct Classic r1.2 released

This forum is currently in read-only mode.
0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • Yes, you can just install it to the same path you had before and it will overwrite the old version. In fact, that's a good idea, so you don't get different copies of Construct installed.

  • There are some files left from the previous version, but it works. I thought, it'd made clean install and erased downloaded plugins.

  • Thanks a lot

  • With all these updates, I might reconsider using Construct again although I haven't been in the mood of making games lately, is this the final release of C1 or are there some more updates coming for C1?

    I'l be downloading this version soon tough.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • there should be more updates. No idea on when though. Just when enough changes amass to make it worth a release.

  • there should be more updates. No idea on when though. Just when enough changes amass to make it worth a release.

    Cool, so does this mean that C1 is still being supported/worked on even tough C2 had started development for quite some time now?

  • yes, it's community developed now. while the original devs work exclusively on c2, the original r1 changelog gives all the details

  • it's community developed now

    I see

  • Lucid , Why don't you release some of your wikd plugin's alongside the next update?.

  • Cause they're so wikd they'd make a grown man cry..... probably kill you.

    Actually I think he's focusing on the animation one right now, and he's not planning on releasing it till he has his game done.

    Anywho, nice job guys.

  • Lucid , Why don't you release some of your wikd plugin's alongside the next update?.

    not sure if you meant IN the next update, or really alongside it, but newt is right. totally focused on the animator right now, with construct classic development as a side hobby type distraction thing.

    when I do make some new plugins though, they'll probably just be released as lucid, and not within construct classic. mainly I want the luxury of saying things like "please test this out", or "while in this phase, don't start any major projects" if I'm working on something experimental, which I don't think is really fair in a construct release. besides, separate plugins work exactly the same anyway.

    not to hijack the thread, but the two plugs I've really been wanting to develop, but definitely can't start for a while, is a proper spritefont plugin with all the old features, but stable and well programmed as opposed to the noob disaster that is the first. and also, I finally figured out how I could have made S for construct 1 without a 2000 page instruction manual that only a few users can grasp. this new version of s, actually has a chance getting started while I'm still working on my current project, since it will be easy to program, and since it will be a suite of small plugins that are easy to understand, instead of one huge difficult to understand one, and I can release them one at a time, and they can still be useful.

    also, when I actually finish the bulk of my current work, I'm seriously considering trying my hand at an android runtime for c2 as well, if someone hasn't beat me to it.

  • Hey, lucid... don't get any girlfriends. We want all of you for ourselves.

  • hello.

    just a quick drop, if you're experiencing 3d model distortion in editor, when at runtime the same object looks good, try changing eye distance to 1500 in application properties -> window properties.

    it may be the "eureka" discovery :) it was for me. someone knows why it's default to 500 which is distorting things?

    in other news: YOU ROCK GUYS!

  • also, when I actually finish the bulk of my current work, I'm seriously considering trying my hand at an android runtime for c2 as well, if someone hasn't beat me to it.

    I'll be your happy tester if you want

    (test devices: Samsung Galaxy Tab, HTC Desire and Desire Z)

  • I think I just found a bug, I added the ball behaviour to a second object in my game. Previously my game ran fine (with the first ball behaviour object), but now it's giving me the error 'Behavior name "ball" not found!' when I try to run it. I started this game in v99.98 and it has worked fine through r1.1 and 1.2 up until I added this new sprite/ball behaviour.

    Anybody else have this problem?

    Edit: Seems to have been a family problem. Removed the object from the family and it works fine again.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)