ShadeKirby500's Recent Forum Activity

  • Key "pause" is pressed > Set Timescale to 0.[/code:2tprd5fs]
    
    Done. But this only works if you're are using TimeDelta, (If you're using a behaviour for movement, you shouldn't worry about this).
  • Hey kids, are you tired of having to delete those nasty persist files, find your work cluttered by millions of them?

    Now you can make this arduous task fun by playing Life Persists. The Disguised Persist Cleaner that will make deleting things fun.

    <img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/LifePersists.png">

    The box is your health, although the program doesn't delete itself, it will just disable you from killing any more persists in that run, thats bad.

    Download(RAR)

  • Topic already exists.

    It will always be called Construct, try google searching 'Scirra' next time, you'll recieve construct surely.

  • This has made the expression list harder to read. But I'll try fixing that later.

    This stores two variables in one item, one is a string, the other is a value.

    Say I have a string that looks like this

    Ohmah.1

    I can use the GetToken Text Manipulator to get either the string, or the value.

    GetToken("Ohmah.1",1,".") - Will return "Ohmah"

    GetToken("Ohmah.1",2,".") - Will return "1"

    Both as strings of course, but if you wanted to you could return them as integers.

  • Plus w/ Get Token expression, Write String action, and various system features in construct, you can easily store multiple values in one INI item.

    Will probably explain how sometime soon.

  • A friends 5yr old daughter saw Kodu once, and said "Eiww, that's for babies!". Best review ever lol.

    This comment.

    It would be better, if there was an urge to lock the topic, to ask the topic starter: is it ok to close this topic, because <reason>?

    No... just no, moderating doesn't work that way.

  • I'll try entering as soon as I can think of something through it's definition.

  • You can do it. I would still be struggling with for each crashes if it wasn't for you.

    Though you can learn from the source.

    (aaagh, didn't even have the for each in start of layout i'm so dumb ;_;)

    Of course, I'll do one if you don't want to.

  • <img src="http://img.photobucket.com/albums/v396/Shadow_Kirby/MapExample.png">

    Old Version:

    Download(RAR)

    Download(ZIP)

    New Version:

    Find here.

    Whats the controls?

    Draw blocks with the left mouse button, erase them with the right. Fairly simple.

    Whats the Tileset folder?

    Modify the tiles in it, whilst keeping the magical pink, and you will change the tileset the program will use. You can change this during runtime by pushing "R". Haven't tested this, be sure to check if this isn't the case.

    What does Terrain Transitioning do?

    Makes terrain pretty darn pretty. For a detailed tutorial click the upcoming link.

    Tile/Map-Based Game Techniques: Handling Terrain Transitions

    My GOD!? Saawce ;_;

    Not a question, but it's in the Downloads. Be sure to have 0.99.72 or else you'll get the old "Out of Memory" crash. Oh construct~.

    Random Shout-outs

    I'd like to thank deadeye, for referring me to this awesome technique, and for being an all around awesome help.

    ...

    Also wheelchair basketball.

  • Why don't you just not make an event?

  • Never gonna give you up.

    Never gonna let you down.

    Never gonna run around and desert you.

    Never gonna make you cry.

    Never gonna SAY goodbye.

    Never gonna tell a lie... and hurt you.

    We known each other... For so long.

    Your heart's been aching but your too shy to say it.

    Inside we both know whats been going on.

    We know Candlejack and I'm gonna p

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  • Yeah, movement could do with a few improvements, but it looks good.

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ShadeKirby500

Member since 6 Sep, 2009

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